After some serious debating on my part, I decided to spend some money we didn't have and buy Dragon Quest IX yesterday. I've been a fan of the genre since the original Dragon Warrior on the NES, even though I can admit to not having played every iteration, due to time constraints, money constraints, or both. My favorite entry into the series which I've experienced is Dragon Warrior 4, now available as Dragon Quest 4 on the DS. I've been in a bit of a gaming funk as of late, and reading reviews and impressions of the game made me think that this could be just what I needed pick me up again.
So far, I was right. Even with the necessary and welcome changes to the tried and true mechanics (no more random battles, yay!) that could have altered my perception after all of these years, playing this game has felt...right. The use of familiar creature designs, sound effects and music make this the gaming equivalent of Norm walking into Cheers, or what I imagine that woman feels from those cheesy '80s commercials as she slips into the Calgon bubble bath. It's just where I was meant to be, and I hope the feeling doesn't end.
Now all I have to do is find enough time to play consistently, and life will be good. :)
Showing posts with label DS. Show all posts
Showing posts with label DS. Show all posts
Tuesday, July 13, 2010
Monday, January 4, 2010
Top 10 Games of the Past Decade: Bottom 5 Edition
Day 4 of NaBloPoMo finds me aping the Player One Podcast's latest episode, focusing on the hosts' top 10 games for the years 2000-2009. I enjoyed listening to it so much, I thought I would take the time to compile my list and share it here.
Well here it is, another useless list for your reading pleasure. This is my stab at naming the top 10 games of the decade, filtered through my experiences, games played, systems owned and interests. I'm fairly positive that this will be one of the more offbeat lists you'll read on this topic, as I lost most of 2000-2004 playing MMO's and not actually owning a console. This definitely colors my choices, as you'll see. On to the list...
10. Puzzle Quest: Challenge of the Warlords (DS) - For me, this game came out of nowhere, because at the time of its release, I had never played Bejeweled or any of its numerous clones and knockoffs. The personal draw for me came from the RPG trappings and the promise of simple yet addictive game mechanics attached to all aspects of the game. On these two promises, Puzzle Quest delivered in spades. From my best guess, I probably sank 20-30 hours into the adventure, from working through the story quests, to capturing towns, creating new items, training mounts, learning new spells, and everything else the game offered. The DS touchscreen provided the perfect input method, as using the stylus to choose and swap gems couldn't have been more intuitive. I keep hoping for another experience of this type to capture the same magic (Galactrix, Gyromancer), but so far none have lived up to the original.
9. Tiger Woods PGA Tour 2004 (PS2) - Now wait, stop rolling your eyes. While thinking about this list, I was shocked as to how many fond memories I had of this particular game, just one of many iterations in an admittedly fantastic sports franchise. There have been many games since that improved on the mechanics, the graphics, and the overall feel, but none of those will hold the same place in my heart as this one. This fact is due to the method in which I experienced it, and that was with friends. At the time of this game's release, I was living with a couple of buddies from work, and one of them owned the PS2 and this game. Before long, we had all created golfers, and would spend our evenings passing the controller around, watching each other play rounds against computer opponents, or engaging in links warfare between ourselves. Simply sharing the trash talk, the disbelief at an incredible shot or bounce, and enjoying the game for what it was, will have this game holding a special place from here on out. I tried to recapture the magic with later versions of the game but, after moving out of that apartment and not having anyone to share the experience with on a regular basis, they couldn't hold a candle to the '04 version.
8. Elder Scrolls IV: Oblivion (360) - The first game I bought when I picked up my 360, this game gave me everything I could have wanted and more. When the dust settled, I had sunk more than 140 hours into the game, and didn't even complete the main storyline! There were just too many sidequests, too many DLC addon packs to explore, too many distractions for me to focus on the what amounted to completing the game. The graphics were admittedly a bit muddy and the character models left a lot to be desired (there wasn't an attractive person to be found in that world), but these shortcomings took a backseat to all of the things that you could do. By the time I finally had my fill and drifted away from it, my character had completed the quests for all five of the guilds in the land and had explored nearly every structure, cave, building, etc. to be found. If only I had taken the time to complete the main story...
7. Everquest (PC) - This game, and others like it, is one of the reasons that my list doesn't contain many games from the earlier half of the decade. While I was not consuming individual games at the pace I attempt to now, my gaming time was more than occupied by this MMORPG, the first king of the hill before being dethroned by World of Warcraft. While I never saw any of the endgame content, I thoroughly enjoyed making character after character and working my way through their early development, only to start yet another race and class to see what they had to offer. My gaming ADD, and the fact that I did my absolute best not to let MMO gaming rule my life (you can ask my wife how well I did with that) never afforded me the opportunity to see the large raids or be a part of a large guild. Nevertheless, the memories created in that time still cause me to smile.
6. Star Wars: Knights of the Old Republic (PC) - During the holiday season of 2003 my brother-in-law, who was living with my wife and I at the time, asked me what I wanted for Christmas. I had been hearing about a new Star Wars game that was getting great reviews, so I asked him for that. The game turned out to be KOTOR, and it really opened my eyes to what a single-player RPG could be, with the backing of an incredible license and the right developer putting everything together. The visuals, the combat, the moral choices (albeit very binary and not affecting the outcome of the story at all), the companions, and the story wove a tapestry that I just couldn't pull myself away from. All told, my playthrough took me somewhere around 40 hours, and when it was over I wished I could play it again without knowing all of the plot points and twists. The genius of the approach Bioware took with this game lies in the fact that they set the story so far removed from the events of the movies that they had the ability to create a fantastic narrative free of the shackles of the movies' history. I absolutely loved the tactical combat, and the fact that I had a lightsaber. It was my 6 year old self being able to live out his dream (well, almost).
Tomorrow: my top 5 games of the decade.
Well here it is, another useless list for your reading pleasure. This is my stab at naming the top 10 games of the decade, filtered through my experiences, games played, systems owned and interests. I'm fairly positive that this will be one of the more offbeat lists you'll read on this topic, as I lost most of 2000-2004 playing MMO's and not actually owning a console. This definitely colors my choices, as you'll see. On to the list...
10. Puzzle Quest: Challenge of the Warlords (DS) - For me, this game came out of nowhere, because at the time of its release, I had never played Bejeweled or any of its numerous clones and knockoffs. The personal draw for me came from the RPG trappings and the promise of simple yet addictive game mechanics attached to all aspects of the game. On these two promises, Puzzle Quest delivered in spades. From my best guess, I probably sank 20-30 hours into the adventure, from working through the story quests, to capturing towns, creating new items, training mounts, learning new spells, and everything else the game offered. The DS touchscreen provided the perfect input method, as using the stylus to choose and swap gems couldn't have been more intuitive. I keep hoping for another experience of this type to capture the same magic (Galactrix, Gyromancer), but so far none have lived up to the original.
9. Tiger Woods PGA Tour 2004 (PS2) - Now wait, stop rolling your eyes. While thinking about this list, I was shocked as to how many fond memories I had of this particular game, just one of many iterations in an admittedly fantastic sports franchise. There have been many games since that improved on the mechanics, the graphics, and the overall feel, but none of those will hold the same place in my heart as this one. This fact is due to the method in which I experienced it, and that was with friends. At the time of this game's release, I was living with a couple of buddies from work, and one of them owned the PS2 and this game. Before long, we had all created golfers, and would spend our evenings passing the controller around, watching each other play rounds against computer opponents, or engaging in links warfare between ourselves. Simply sharing the trash talk, the disbelief at an incredible shot or bounce, and enjoying the game for what it was, will have this game holding a special place from here on out. I tried to recapture the magic with later versions of the game but, after moving out of that apartment and not having anyone to share the experience with on a regular basis, they couldn't hold a candle to the '04 version.
8. Elder Scrolls IV: Oblivion (360) - The first game I bought when I picked up my 360, this game gave me everything I could have wanted and more. When the dust settled, I had sunk more than 140 hours into the game, and didn't even complete the main storyline! There were just too many sidequests, too many DLC addon packs to explore, too many distractions for me to focus on the what amounted to completing the game. The graphics were admittedly a bit muddy and the character models left a lot to be desired (there wasn't an attractive person to be found in that world), but these shortcomings took a backseat to all of the things that you could do. By the time I finally had my fill and drifted away from it, my character had completed the quests for all five of the guilds in the land and had explored nearly every structure, cave, building, etc. to be found. If only I had taken the time to complete the main story...
7. Everquest (PC) - This game, and others like it, is one of the reasons that my list doesn't contain many games from the earlier half of the decade. While I was not consuming individual games at the pace I attempt to now, my gaming time was more than occupied by this MMORPG, the first king of the hill before being dethroned by World of Warcraft. While I never saw any of the endgame content, I thoroughly enjoyed making character after character and working my way through their early development, only to start yet another race and class to see what they had to offer. My gaming ADD, and the fact that I did my absolute best not to let MMO gaming rule my life (you can ask my wife how well I did with that) never afforded me the opportunity to see the large raids or be a part of a large guild. Nevertheless, the memories created in that time still cause me to smile.
6. Star Wars: Knights of the Old Republic (PC) - During the holiday season of 2003 my brother-in-law, who was living with my wife and I at the time, asked me what I wanted for Christmas. I had been hearing about a new Star Wars game that was getting great reviews, so I asked him for that. The game turned out to be KOTOR, and it really opened my eyes to what a single-player RPG could be, with the backing of an incredible license and the right developer putting everything together. The visuals, the combat, the moral choices (albeit very binary and not affecting the outcome of the story at all), the companions, and the story wove a tapestry that I just couldn't pull myself away from. All told, my playthrough took me somewhere around 40 hours, and when it was over I wished I could play it again without knowing all of the plot points and twists. The genius of the approach Bioware took with this game lies in the fact that they set the story so far removed from the events of the movies that they had the ability to create a fantastic narrative free of the shackles of the movies' history. I absolutely loved the tactical combat, and the fact that I had a lightsaber. It was my 6 year old self being able to live out his dream (well, almost).
Tomorrow: my top 5 games of the decade.
Wednesday, December 30, 2009
My Top 5 Games of 2009
Jumping back into the blogging thing, and onto the bandwagon of the innumerable 'best' and 'worst' lists that inevitably appear at this time, I've decided to put together my list of 'Top 5 Games of 2009.' This list is compiled with the understanding that I simply didn't have the time and/or money to really delve into the incredible amount of quality games that appeared on the scene in twenty-aught-nine.
So, without further ado, here are my choices for the 5 best games I played in 2009.
5. Retro Game Challenge (DS) - There's nothing I enjoy more than being reminded of the carefree days of my youth, rabidly consuming all of the NES games I could get my hands on. Retro Game Challenge scratched that itch incredibly well, with 8-bit style games, fused with 2+ of game design evolution. The developer's understanding of what makes a great game coupled with the desire to evoke the 'golden years' of gaming produced a loving trip down memory lane, even though none of these games existed back then.
4. Batman: Arkham Asylum (XBox 360) - I chronicled my journey with this game in some detail in previous entries in this blog. Multiple game mechanics, smooth melee combat, impressive visuals, and doing justice to one of the most maligned franchise licenses in gaming history makes this game worthy of anyone's year-end best list.
3. Shadow Complex (XBox Live Arcade) - This game stirred up a tempest in a teapot when it was released, because of the beliefs of the game's lead writer, but looking beyond this will find you looking at a game that plays like Super Metroid, powered by the Unreal Engine. Need I say more?
2. Plants Vs. Zombies (PC) - I arrived late to this party, but boy am I glad I came. Simple tower defense game mechanics made challenging and interesting, all wrapped in a well-written, genuinely funny and cute shell continues to suck precious time out of my day. The additional puzzles, challenge, and survival modes, combined with the expensive items in the store to save up and buy, give this game some serious legs.
1. Borderlands (PC) - Very good FPS mechanics, Diablo style loot system and a paper-thin story you forget about 5 minutes in? The perfect recipe for my top game of 2009. I sunk 30+ hours into this game, and enjoyed every minute of it. The need to find the perfect gun, and then when you find it, wanting to find the next perfect gun kept me playing for a long time. If Gearbox, the developer, can find a way to include more story into the inevitable sequel, it will be a monster.
Honorable Mention: Fallout 3 DLC (PC) - Another hit of my favorite gaming drug from 2008? Yes please. Wait, 5 more hits? Most definitely! The addition of the 5 DLC packs to Fallout 3 pushed my total game time to over 100 hours in the post-apocalyptic wasteland. I could talk about this game for hours, and regale you with stories of exploration and discovery. That's a good thing, because the original ending (and essentially its removal with the third DLC pack, Broken Steel) makes this a case of 'the sum of the journey is greater than the destination.'
So there you have it, my modest 'best of' list for the past year. 2010 is shaping up to be even leaner than 2009, considering that I now have 3 little ones vying for my attention, but I'll never give up the dream of enough money to pay for my gaming habit and enough time to play the games I want. It doesn't hurt to dream, right?
So, without further ado, here are my choices for the 5 best games I played in 2009.
5. Retro Game Challenge (DS) - There's nothing I enjoy more than being reminded of the carefree days of my youth, rabidly consuming all of the NES games I could get my hands on. Retro Game Challenge scratched that itch incredibly well, with 8-bit style games, fused with 2+ of game design evolution. The developer's understanding of what makes a great game coupled with the desire to evoke the 'golden years' of gaming produced a loving trip down memory lane, even though none of these games existed back then.
4. Batman: Arkham Asylum (XBox 360) - I chronicled my journey with this game in some detail in previous entries in this blog. Multiple game mechanics, smooth melee combat, impressive visuals, and doing justice to one of the most maligned franchise licenses in gaming history makes this game worthy of anyone's year-end best list.
3. Shadow Complex (XBox Live Arcade) - This game stirred up a tempest in a teapot when it was released, because of the beliefs of the game's lead writer, but looking beyond this will find you looking at a game that plays like Super Metroid, powered by the Unreal Engine. Need I say more?
2. Plants Vs. Zombies (PC) - I arrived late to this party, but boy am I glad I came. Simple tower defense game mechanics made challenging and interesting, all wrapped in a well-written, genuinely funny and cute shell continues to suck precious time out of my day. The additional puzzles, challenge, and survival modes, combined with the expensive items in the store to save up and buy, give this game some serious legs.
1. Borderlands (PC) - Very good FPS mechanics, Diablo style loot system and a paper-thin story you forget about 5 minutes in? The perfect recipe for my top game of 2009. I sunk 30+ hours into this game, and enjoyed every minute of it. The need to find the perfect gun, and then when you find it, wanting to find the next perfect gun kept me playing for a long time. If Gearbox, the developer, can find a way to include more story into the inevitable sequel, it will be a monster.
Honorable Mention: Fallout 3 DLC (PC) - Another hit of my favorite gaming drug from 2008? Yes please. Wait, 5 more hits? Most definitely! The addition of the 5 DLC packs to Fallout 3 pushed my total game time to over 100 hours in the post-apocalyptic wasteland. I could talk about this game for hours, and regale you with stories of exploration and discovery. That's a good thing, because the original ending (and essentially its removal with the third DLC pack, Broken Steel) makes this a case of 'the sum of the journey is greater than the destination.'
So there you have it, my modest 'best of' list for the past year. 2010 is shaping up to be even leaner than 2009, considering that I now have 3 little ones vying for my attention, but I'll never give up the dream of enough money to pay for my gaming habit and enough time to play the games I want. It doesn't hurt to dream, right?
Monday, October 5, 2009
Five Things I'm Pretty Sure I Think
Here's another installment of the Five Things I'm Pretty Sure I Think:
1. Psyched that the Patriots won this week against a very tough Ravens team, but I was disappointed in the officiating. The roughing the passer penalties were just ridiculous, and that's coming from someone who's team benefited from the calls. It's a shame when (arguably) the outcome of the game was affected by questionable calls. It's far better to win or lose based on talent and execution, as opposed to needing the ref's whistle. Here's to hoping the frequency and accuracy of these calls improve.
2. Haven't yet completed Arkham Asylum, because of my frustration with the final boss battle. Considering how great the game to this point has been, the tone of this encounter just doesn't fit with the rest of the story and atmosphere. This probably isn't the case, but considering that the mechanic is very similar to other boss battles (the swarms of thugs to fight through) and that the tone feels out of step with the rest of the narrative, this particular sequence feels rushed and not very polished. I'm going to give it another shot this evening, and hopefully put it behind me. Definitely looking forward to going back through and solving the Riddler challenges.
3. Finally moved on from being 'stuck' in Final Fantasy PSP (just plain stupidity on my part, nothing else), and made good progress over the weekend. Sitting at level 30, having completed the class change quest, getting the airship, and now moving on to lighting the other three crystals. After this, I'll move on to Final Fantasy II PSP, in an incredibly slow but dogged attempt to complete all the major numbered Final Fantasy games, with the notable exception of XI, the MMO entry. I just received an e-mail from Goozex that Final Fantasy III DS is in the mail. I own IV already (on GBA), I have requested V through Goozex, and have VI on SNES. I also have other games for the PSOne and PS2, but I do have some holes to fill in the catalog.
4. I started Dragon Quest V on DS a couple of days ago, before being consumed again by Final Fantasy. This game has a lot of promise, just from the couple of hours I've put in already. The game displays a refinement from its predecessor, which I played and thoroughly enjoyed, and the combat mechanics 'feel' good. I'll have more to say on this one as I progress further into it.
5. Though I don't normally talk about it here, work has been an absolute bear over the past few weeks, cutting drastically into my time for anything else. I think there's a light at the end of the tunnel which is encouraging for me, considering my 20-month old daughter's favorite phrase appears to be, "Bye Daddy!" Makes me proud and sad at the same time. One of my goals is to be there with them every morning when they wake up, and be there to help read stories and put them to bed every night. It makes putting in the extra hours at work a challenge, but I hope the results will be kids that know and love me, and see me as a part of their lives, instead of an outsider looking in.
That's all for now. Talk to you all again soon. I'd love to hear from you (if there's anyone out there reading this), so please leave comments if you feel so inclined.
1. Psyched that the Patriots won this week against a very tough Ravens team, but I was disappointed in the officiating. The roughing the passer penalties were just ridiculous, and that's coming from someone who's team benefited from the calls. It's a shame when (arguably) the outcome of the game was affected by questionable calls. It's far better to win or lose based on talent and execution, as opposed to needing the ref's whistle. Here's to hoping the frequency and accuracy of these calls improve.
2. Haven't yet completed Arkham Asylum, because of my frustration with the final boss battle. Considering how great the game to this point has been, the tone of this encounter just doesn't fit with the rest of the story and atmosphere. This probably isn't the case, but considering that the mechanic is very similar to other boss battles (the swarms of thugs to fight through) and that the tone feels out of step with the rest of the narrative, this particular sequence feels rushed and not very polished. I'm going to give it another shot this evening, and hopefully put it behind me. Definitely looking forward to going back through and solving the Riddler challenges.
3. Finally moved on from being 'stuck' in Final Fantasy PSP (just plain stupidity on my part, nothing else), and made good progress over the weekend. Sitting at level 30, having completed the class change quest, getting the airship, and now moving on to lighting the other three crystals. After this, I'll move on to Final Fantasy II PSP, in an incredibly slow but dogged attempt to complete all the major numbered Final Fantasy games, with the notable exception of XI, the MMO entry. I just received an e-mail from Goozex that Final Fantasy III DS is in the mail. I own IV already (on GBA), I have requested V through Goozex, and have VI on SNES. I also have other games for the PSOne and PS2, but I do have some holes to fill in the catalog.
4. I started Dragon Quest V on DS a couple of days ago, before being consumed again by Final Fantasy. This game has a lot of promise, just from the couple of hours I've put in already. The game displays a refinement from its predecessor, which I played and thoroughly enjoyed, and the combat mechanics 'feel' good. I'll have more to say on this one as I progress further into it.
5. Though I don't normally talk about it here, work has been an absolute bear over the past few weeks, cutting drastically into my time for anything else. I think there's a light at the end of the tunnel which is encouraging for me, considering my 20-month old daughter's favorite phrase appears to be, "Bye Daddy!" Makes me proud and sad at the same time. One of my goals is to be there with them every morning when they wake up, and be there to help read stories and put them to bed every night. It makes putting in the extra hours at work a challenge, but I hope the results will be kids that know and love me, and see me as a part of their lives, instead of an outsider looking in.
That's all for now. Talk to you all again soon. I'd love to hear from you (if there's anyone out there reading this), so please leave comments if you feel so inclined.
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Monday, October 6, 2008
My Personal Backlog
As I mentioned in passing in the "I Am Not Alone" post, I have quite a list of games for various systems that I currently own which I haven't played to substantial completion. For posterity, I'm going to list them all now, in hopes that I can start to whittle this list down, as opposed to going out and spending more money on games that will take their place on this list in due time. Without further ado, here is my list, sorted by system, in no particular order...
PC
Final note: Compiling this list makes me want to go ahead and put together a personal Pile of Shame, those games I should have played when they came out but either missed or purposely ignored. This list would include games of the caliber of Shadow of the Colossus, Ico, Okami, Indigo Prophecy, Beyond Good & Evil, and many, many more that I can't come up with right now. That's a project for another day.
PC
- Starcraft (complete game, including Brood Wars)
- Baldurs's Gate I and II (played about 10 hours of the first one and then got sidetracked)
- Diablo II (played 4-6 hours of this)
- Fallout (played a fair amount of this when it was new, but never completed)
- Fallout 2 (never played this)
- Half Life 2 (played a lot of this but never finished)
- Psychonauts (played 5 hours or so of this, and got sidetracked)
- Jade Empire (played only about an hour of this)
- GTA: Libery City Stories
- Metal Gear Solid: Portable Ops
- Ratchet and Clank: Size Matters
- Crisis Core; Final Fantasy VII
- Sega Genesis Collection
- Dungeon Siege: Throne of Agony
- Professor Layton and the Curious Village
- Castlevania: Dawn of Sorrow
- Castlevania: Portrait of Ruin
- Izuna: Legend of the Unemployed Ninja
- Etrian Odyssey
- Lunar Knights
- Shiren: Mystery Dungeon
- Legend of Zelda: The Minish Cap
- Metroid: Fusion
- Castlevania: Circle of the Moon
- Castlevania: Aria of Sorrow
- Castlevania: Harmony of Dissonance
Final note: Compiling this list makes me want to go ahead and put together a personal Pile of Shame, those games I should have played when they came out but either missed or purposely ignored. This list would include games of the caliber of Shadow of the Colossus, Ico, Okami, Indigo Prophecy, Beyond Good & Evil, and many, many more that I can't come up with right now. That's a project for another day.
I Am Not Alone
Finally, I've found them. I've found someone like me. Someone who can't resist the siren's song of electronic whimsy, someone who goes weak at the knees at the latest preview of 'the next big thing' (or even 'something similar to last year's big thing, but not quite as good'), someone who happily goes through their discretionary spending fund buying video games. I thought I was alone in this endeavor, and that everyone else had the common sense to pick and choose their game purchases carefully, and not fall victim to every flashy ad campaign or 'come-hither' intro video that shows up in their RSS reader. It seems there's at least one more person like me, and they've identified themselves here.
The gist of the fine piece of prose I've linked to, and coincidentally the paragraph that sums up my feelings and attitudes toward game purchases, is this:
Even with this stark realization, the sheer amount of content sitting on my shelf that I have yet to fully experience and appreciate, the daily trolls through the gaming blogosphere continues, searching desperately for 'the next big thing' or something that will grab my attention and hold it firmly. While quality titles like Crisis Core, Phantom Hourglass, Psychonauts and the Baldur's Gate series (definitely ancient in terms of video game life span but games that deserve to be played regardless of age) sit sad and feeling unwanted in my collection, the relentless quest for games to buy continues.
Is it an obsession? Probably. I often placate my growing concern for the large stack of unfinished games by telling myself, "At least I'm not sitting in a bar drinking every night, or blowing my cash in a casino," but there may not be a big difference between these pastimes (looked on with disdain by a large portion of the population) and my current pastime of game buying (ironically also looked on with disdain by a large portion of the population).
There is a passage in Elysium's discourse that gives me some comfort:
Sadly, even after this journey of awareness and self-discovery, am I likely to change my ways? Most likely not. Like a junkie craving that next fix, I'll most likely continue to buy games in bunches, and have the best of intentions of playing them all to completion. Like those ill-fated titles that stare back at me all the time, these new games have a great chance of joining their predecessors, forlornly taking up space on a dusty shelf (or haunting me every time I open the Steam interface, in some cases), begging for one more chance to dominate my ever-shrinking entertainment time. Unlike before, walking this path is not a solo experience. I can hold my head high, knowing that at least one person is walking that path with me.
The gist of the fine piece of prose I've linked to, and coincidentally the paragraph that sums up my feelings and attitudes toward game purchases, is this:
But, as I said, I am not a compulsive spender. I can’t even find solace in suggesting that I am the victim of one of those unscientific, pseudo-addictions that have replaced the space once reserved for personal responsibility in the lexicon. I will simultaneously agonize for weeks before pulling the trigger on buying a new CD or DVD, while thoughtlessly ejecting forty dollars for a game that I have no intention of playing for at least a fortnight. I haven’t purchased a new shirt or pair of pants in more than a year, simply because I can not bring myself to spend money on woven fabrics. I recently bought a pair of sunglasses at one of those knock-off kiosks in the mall for $10 bucks and had the temerity to feel proud of myself for spending the money.The main point that really rang true with me was the line about "...while thoughtlessly ejecting forty dollars for a game that I have no intention of playing for at least a fortnight." I often go to the game store and come home with multiple titles that, considering the length of today's games, I have no chance of getting to all of them in a reasonable amount of time. I have a stack of games in my possession that would take me months to get through, especially since the change in pace at which I'm able to digest gaming content after the kids were born, and that's without adding a single new title to the stack until I'm through with them. In fact, that's a fascinating idea for a project or challenge (or hell, just a blog post), to list all of the games I currently own that I have not played to substantial completion, and then try to plow through them before buying a single new game.
Even with this stark realization, the sheer amount of content sitting on my shelf that I have yet to fully experience and appreciate, the daily trolls through the gaming blogosphere continues, searching desperately for 'the next big thing' or something that will grab my attention and hold it firmly. While quality titles like Crisis Core, Phantom Hourglass, Psychonauts and the Baldur's Gate series (definitely ancient in terms of video game life span but games that deserve to be played regardless of age) sit sad and feeling unwanted in my collection, the relentless quest for games to buy continues.
Is it an obsession? Probably. I often placate my growing concern for the large stack of unfinished games by telling myself, "At least I'm not sitting in a bar drinking every night, or blowing my cash in a casino," but there may not be a big difference between these pastimes (looked on with disdain by a large portion of the population) and my current pastime of game buying (ironically also looked on with disdain by a large portion of the population).
There is a passage in Elysium's discourse that gives me some comfort:
But, there’s more at play here, and it’s the part of this self realization that I can take comfort in. I love video games. Sometimes I feel like the last of that dying breed, an unabashed fan of the industry, of its excesses, of its creatively compromised, morally bankrupt, lowest-common-denominator indulgences. Unlike less pleasant and more physically debilitating addictions, I still get the high when I install that new game and fire it up for the first time. I’ve been playing fake songs on plastic instruments for two years now, and I still bounce around like a professional fool when the lights are out and everyone else has gone to bed. I’ve been running fetch quests for digital avatars in artificial worlds for half a decade, and that ding of a new level is still fundamentally Pavlovian. I’ve dispatched ten million bad guys from their multitude of nefarious, world-ending deeds, and I still am close to that thrill of the hunt."Why does this give you comfort?" you might ask, and well you would be entitled to ask just such a question. It's easy for me to find solace with my perceived shortcomings and lack of willpower when some of the exact feelings I've had countless times are put into words by another. The feeling of 'not being alone' is strong and comforting, and is a feeling I'm sure everyone can associate with and appreciate.
Sadly, even after this journey of awareness and self-discovery, am I likely to change my ways? Most likely not. Like a junkie craving that next fix, I'll most likely continue to buy games in bunches, and have the best of intentions of playing them all to completion. Like those ill-fated titles that stare back at me all the time, these new games have a great chance of joining their predecessors, forlornly taking up space on a dusty shelf (or haunting me every time I open the Steam interface, in some cases), begging for one more chance to dominate my ever-shrinking entertainment time. Unlike before, walking this path is not a solo experience. I can hold my head high, knowing that at least one person is walking that path with me.
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