Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Tuesday, November 9, 2010

Exploring Ancient Ruins and Temples

For the past few days, I've been spending my evening free time playing through Lara Croft and the Guardian of Light on the 360. The game really grabbed me with its visual style and game mechanics. I really enjoy the platforming elements as well as the nearly twin-stick shooter combat mechanic. The mix of combat, platforming and puzzle-solving keeps things interesting, and the constant carrot of finding or earning some new weapon, relic or artifact has maintained my attention to this downloadable game, even when Read Dead Redemption showed up in the mail recently (thanks, Goozex!).

One element that I really enjoy is the challenge rooms in each level, allowing you to attempt a completely optional puzzle to earn a reward of an item, artifact or weapon. Another aspect I enjoy are the goals set for each level, which also reward you with a power-up or item. The goal may be "Destroy all the vases," or "Cross the river without touching the water." These add spice to the game and have made me change my playstyle to achieve the rewards. Little touches such as this add depth and replayability to a relatively inexpensive downloadable title.

Here's some footage of the game in action, in case you're interested:



Work has been rather busy lately, to the point where I've been struggling with the proper home/work balance. There are times when it would be far too easy to let everything I need to accomplish at work overwhelm my family time and free time, which isn't healthy. There's a wonderful wife and three amazing kids waiting for me every day when I come home, and they are the ones that keep me grounded and centered. To lose sight of that would be unhealthy, and to miss this time with the kids as they grow and develop would (in my opinion) be tragic, as there is no second chance. Finding special time to spend with my wife, that doesn't involve herding young 'uns, cleaning up the living room when it looks like Toys 'R Us has exploded in there, or wrestling with bedtime, is a challenge but one that I need to keep working on. Our connection is a special one, and even though it takes a conscious effort to maintain the 'spark', it's worth it.

My kids become more and more amazing each passing day. Isabelle has an infectious smile and boundless energy. She's the whirling dervish dancing around the house, her imagination running wild. Nick is the quiet one, content to play with his cars, but never ceases to surprise me with his gentleness as he entertains Emily with shared toys. Emily, on the verge of walking, putters around the house, never stopping, but content to entertain herself or join into whatever mischief her bigger siblings are causing. She is a mix of both her brother and sister, rarely stopping like Isabelle but able to happily entertain herself like Nick. The joy they bring to my life is something I can't put into words.

Friday, September 17, 2010

Minecraft

Having succumbed to the vast amount of gushing in the video game corners of the Internet, I'm giving Minecraft a shot. Typically I'm not a very creative person, preferring instead to follow a predetermined path with maybe a few branching options here and there. I love RPGs that allow me to have control over how my party is constructed while guiding me on rails through the story. Especially now, where I get far too little sleep and my free time is precious, I appreciate a game taking me by the hand and leading me through a satisfying experience.

With all of that being said, Minecraft is a completely opposite experience. This game has no story to speak of, other than what you as the player create. You spawn in the middle of a randomly generated world with absolutely nothing on your person, and are expected to figure out what to do. The version of the game I'm playing (Alpha release, single player Survival) has you gathering resources during the day and scrambling for shelter at night, because that's when the bad guys come out to get you.

Instead of trying to describe the game in words, I found a fantastic YouTube video, which walks you through your first day in Minecraft. It's a bit long, but definitely worth it if you're at all interested.


Sunday, September 12, 2010

Random Thoughts, Sunday Edition

I figured I'd drop in for the annual update of this blog. It would be disingenuous to try to come up with a bunch of excuses, so let's just skip that part and move on, shall we? :)

- Really enjoyed watching the first game of the Patriots season this afternoon. All 3 facets of the team (offense, defense, special teams) contributed to the 38-24 win over the supposedly ferocious Bengals. It was great to see Brady throwing to Welker again, and I'm excited and nervous at the same time to watch the young defenders grow up on the field. The youth movement on defense is something that's been needed for a few years now, but with youth comes growing pains. All in all, I expect the offense to be fantastic and the defense to show flashes of greatness. Should be an entertaining season if nothing else.

- Also really enjoyed spending a fun and stressful weekend with the family. We transitioned the twins to toddler beds on Saturday night, and the best way to describe what's transpired is an adventure. It's tough to keep them in bed, and also to convince them to sleep. I foresee a bunch of rough nights over the next week as we work with them to understand they need to both stay in the bed and actually sleep. Come to think of it, I probably should stop at the store on the way home after work and pick up some more coffee; we're gonna need it.

The baby (she's not really a baby anymore, but I don't want her to grow up too fast) starting really crawling and pulling herself up on things last weekend, so she spent this weekend practicing all over the living room. Gone are the days when we could sit her on the floor with some toys and go do chores in the kitchen. Now we really have to pay attention or we'll come back to the living room and she'll be gone. :) It's a lot of fun to watch her explore her surrounding and discuss them with us. We're going to have our hands full with that one, I'm sure of it.

- My free time has been spent playing a lot of Torchlight. Though I bought the game shortly after its release last year, the arrival of the baby distracted me from really putting time into it. On a whim I went back to it last week, and have put 10-12 hours into it. As all of the glowing reviews said back at its release, the game is a fun Diablo-clone, made by a group of developers who made the first Diablo. The game has a certain spirit and atmosphere that makes it fun, and the character development, skill trees and (most of all) loot collecting have me coming back time and again. Since this game is resource light, I have it installed on both my home and work computers, which allows me the ability to sneak a level or two in during my lunch breaks. The fact that my character progress is saved in the Steam Cloud lets me play the same character both at work and home, making it even easier to progress in the quest. Definitely a must buy for Diablo fans.

- Work has been incredibly busy the past couple of months. I've stepped into an interim management position, overseeing three other colleagues, as well as stepping up to begin training as a project manager in earnest. In addition, the technical oversight of multiple projects for an incredibly challenging client has been given to me. Long story short, there's no shortage of things for me to do when I get to work in the morning. Honestly though, it's a welcome change as I felt a bit stagnant before seizing these opportunities. The biggest thing to look out for with the new responsibilities is to not bite off more than I can chew and start missing deadlines. That's the worst possible thing I could do at this point. I'm working on learning the strengths and weaknesses of the people I oversee and how best to work with them, so that they are busy and doing what they want to do without overloading them.

Well, that's enough of a brain dump for tonight. Hopefully I'll be back soon to do this again, as I really enjoy it. Sleep and free time willing, I'll see you all soon!

Tuesday, July 13, 2010

Dragon Quest IX Quick Impressions

After some serious debating on my part, I decided to spend some money we didn't have and buy Dragon Quest IX yesterday. I've been a fan of the genre since the original Dragon Warrior on the NES, even though I can admit to not having played every iteration, due to time constraints, money constraints, or both. My favorite entry into the series which I've experienced is Dragon Warrior 4, now available as Dragon Quest 4 on the DS. I've been in a bit of a gaming funk as of late, and reading reviews and impressions of the game made me think that this could be just what I needed pick me up again.

So far, I was right. Even with the necessary and welcome changes to the tried and true mechanics (no more random battles, yay!) that could have altered my perception after all of these years, playing this game has felt...right. The use of familiar creature designs, sound effects and music make this the gaming equivalent of Norm walking into Cheers, or what I imagine that woman feels from those cheesy '80s commercials as she slips into the Calgon bubble bath. It's just where I was meant to be, and I hope the feeling doesn't end.

Now all I have to do is find enough time to play consistently, and life will be good. :)

Sunday, July 11, 2010

Deathspank Trailers

This is a game that really looks like it could be a lot of fun. I hadn't paid any attention to this until watching a couple of trailers. I'm intrigued by the sense of humor showcased in the trailers, and the game's genre is right up my alley (appears to be like Diablo/Torchlight). It comes out on XBLA on Wednesday, and should provide a nice distraction to the incredible heatwave here on the East Coast.




Saturday, February 20, 2010

My Favorite Opening Video Game Sequence

After experiencing the opening sequence for Mass Effect 2, I started thinking about other games that grabbed my attention from the get-go. This one came to mind immediately, and I still believe it's the finest example of hooking your 'audience' and compelling them to play on.



The audio that plays as you descend in the bathysphere is haunting, and the reveal of the underwater city at the crescendo of the monologue floored me the first time I saw it. The setting, the atmosphere, the lighting, everything combines to make a scene that many movie directors would envy. It's moments like this that make me happy to play video games.

Friday, February 5, 2010

One of THOSE Days

Overall, today was not a bad day. The vast majority of what transpired was good to great. The kids were happy to see me when I came home, and I spent a fair amount of time chasing them around the house. The littlest daughter had some cozy time in my arms, as we chatted and wandered the first floor, trying to get her tired little eyes to close. For the most part, work was bearable and, considering this was my group's monthly meeting day, I even managed to be productive for most of the afternoon.

I'm not going to rehash it here, but I had a conversation with a person in another office that was incredibly disappointing. Even now, just thinking about it sends a fresh wave of depressing feelings over me. At some point I may talk about it in more depth, but as there's still a lot of personal sorting out of the actual meaning and ramifications of the conversation that needs to occur, I'll leave it at this brief mention.

One other upside from the day is that my wife and I watched Dr. Horrible's Singalong Blog together tonight. I'll be the first to sheepishly admit that this was the first time I've seen it completely. For some reason, I watched the first act and part of the second, had to stop and just never went back. It was a thoroughly enjoyable and entertaining experience, and it's not hard to see why the Internet went crazy over it when it first hit the scene back in 2008. Neil Patrick Harris is incredible and truly steals the show, Felicia Day is perfect for her role, and Nathan Fillion plays the 'I'm a hero and a douchebag' to a T. The music and lyrics are fantastic, and even my wife (not immersed in the Internet culture) laughed all the way through. If you, like me, somehow missed this when it first made the rounds, you owe it to yourself to catch up now. You won't be disappointed.

As I'm working on this post, I have Beyond Good and Evil downloading and installing in the background. I've decided this will be the second game in the Game Project. This is a game I've heard nothing but great things about, but for some reason just haven't sat down to give it a try. I'll post my initial impressions after giving it a shot later tonight or over the weekend.

I should also mention that I finally worked my way through Mass Effect Galaxy on the iPhone. While the story was mildly interesting, the control and combat were a bit difficult to really get a feel for, and I never truly felt in control. The narrative was incredibly linear, but it did serve to introduce some characters and backstory for Mass Effect 2. All in all, I'm not disappointed that I spent the money for it ($1.99), and as an added bonus, I will log in with my EA.com account to get whatever special DLC is available for finishing the game.

That's all for tonight. The events of the day have left me a bit uninspired, so I'm off to find some good feelings and get my mind off everything. Take care and have a great Friday!

Thursday, February 4, 2010

Game Project #1 - Red Faction: Guerrilla

This post didn't start out as what it ended up being, the first entry of 'The Project,' but I'm glad it did. Hopefully it spurs me on to other games, and topics...

Revisited Red Faction this evening for a bit, and discovered that I can get it to play at a reasonable framerate by dialing down most of the settings and playing in windowed mode. Most of the time, I wouldn't be happy about playing in such a 'neutered' state, but with this game high quality graphics take a backseat to the destruction. Fortunately the havoc you can wreak comes through loud and clear, regardless of what video card resides in your computer.

I've played probably 45 minutes to an hour of the game, long enough to complete one mission, one guerrilla action, as well as demolish 5-6 EDF controlled targets not associated with any mission. During this time, I messed around with the remote charges and the sledge hammer as my primary weapons, and briefly toyed with the rifle and the pistol. It's pretty clear that the shooting mechanic plays second fiddle to the destructible environments, as I far prefer to go into a fire fight swinging my hammer wildly. Killing an EDF soldier with the sledge hammer feels incredibly satisfying, as if there's actual weight to the weapon. Not only that, but there's the added bonus of damaging nearby buildings and structures with a missed hammer swing, which should help contribute to the overall goal of demolishing the target.

Speaking of demolishing, I have never played a game where the destruction felt so good. During the tutorial mission, I spent probably 5 minutes or more destroying the starter building from the inside out. Even though the walls, ceilings and other structural elements break away in 'gamey' chunks, it's the sum of the parts that really shines here. I watched a building teeter back and forth like a wobbly top before folding under the weight of the second floor (I had nearly wiped out the first floor). As it crashed to the ground with a groan and flurry of dust and debris, I couldn't help but smile and think, "I did that." At that moment, I think I discovered what caused so many people to enjoy it when it first was released last May. Giving the player total control of the mayhem is a genius move on the developer's part. There's just enough story to provide a framework to the demolition, but it's not complex or in your face to have to think too hard about it. Just go and trash stuff, and you're most likely going to succeed at this game.

Long story short, as what can be considered the inaugural entry in my Game Project, I would recommend this game to anyone, whether it be on the PC or console. It also seems that I could jump in and out of this game while playing other games, and not feel lost or need to 'catch up' on the plot, which could add to its longevity in my gaming rotation.

Now, at some point I'm going to have to define the parameters of this Game Project in more depth than my original speculative post, and that should happen over the weekend. In the meantime, I'm going to dig through the archive and choose the next target to install and experience. Hopefully it will be as fun as this one.

Wednesday, February 3, 2010

Unconnected Thoughts

Post number 100. I'll leave it at that...

Yet again, the hectic schedule of my family thwarts my attempt to start the gaming project. Fighting fatigue, being a bit discouraged from work and tasked with making dinner, cleaning up from dinner, picking up the house, bathing and putting the kids to bed, and then keeping baby Emily entertained and quiet while Mommy runs errands, I don't feel motivated to cull the list of games that will make up my personal challenge. However, some progress was made, as I stayed up rather late (at least for me) last night installing Red Faction: Guerrilla. The entire process took the better part of an hour, far longer than I anticipated. At least it's there and waiting for me to carve out an hour's free window to fire it up and play.

Update: After posting this entry, I decided to make myself a bit more tired than I already will be and started up Red Faction. It looks like it would be a lot of fun, unfortunately, it seems to grind my PC into dust with its complex physics. Going through the training mission and destroying the two small buildings required, it looked as if I were watching a slow moving slide show. Hopefully someday I'll have a machine that can run this, or I'll tweak the settings down to the minimum. That may help; regardless, I keep updating progress here.

On another note, I had an interesting reaction to a simple comment on Facebook. Sometime before going to bed, my Twitter feed was completely inundated with tweets from people either (a) on the West Coast complaining that friends on the East Coast were spoiling details about Lost, (b) announcing their intentions to leave or ignore the Internet, so as not to have Lost spoiled for them, or (c) raving that Lost was, in fact, starting. Later in the evening, after reading the 40th tweet along one of these veins, I posted that I felt like the only person in America that wasn't caught up in the Lost phenomenon. To my surprise, this comment spurred 16 comments from people who feel the same as I do. Considering how disconnected I currently feel from pop culture since the kids arrived, it was nice to see there are others in the same situation, and are proud of it.

Work today was a story of ups and downs. I spent the majority of the day buried in nerdy technical details, trying to chase down and wrap up the loose ends for a 90% design review due in a week or so. During that entire time, while it was not particularly interesting and sometimes frustrating, I packed up at the end of the day feeling really good about the progress I made and the focus I maintained, avoiding the temptation of the Internet almost all day. On my way out the door, I ran into a manager who made an offhand comment that a project manager I enjoy working with apparently has concerns or complaints about my work. Now the impression I take home from a 'good' day at work is negative, and I spent the rest of the evening with a bad feeling in the pit of my stomach. Hopefully tomorrow will bring a resolution to this issue, so I don't have to agonize over it anymore.

Tuesday, February 2, 2010

Tuesday Tidbits

The streak continues! January ended, but here I am, still posting. Must be a good sign (of what, I don't know). This post is the 99th all time on Random Nerdery, which makes tomorrow's the 100th. While a small milestone for some, it's quite impressive for me. Unfortunately, that means I probably should do something interesting for post number 100. Oh, the pressure...

While I write this post, I'm updating the OS and security on my old laptop, which is a tiresome task. The 'kitchen' laptop, a cute name for the Cafe World machine my wife has upstairs, is having big issues with the wireless network connection, and I've tried a bunch of different things to fix it. As an alternative, she's going to give the older HP 'gaming laptop' a try, which is great since it's been sitting in its case for over a year now. It's not a bad machine, just old. Hopefully it has enough horsepower to run IE8, Facebook and all of the social games she's into, and if can handle that, it will be perfect.

Tonight hasn't provided me the opportunity to begin my gaming project, which is on hold until I have a free evening to compile the list of games (hopefully tomorrow, but my schedule is always subject to change). In the meantime, I have a confession to make. It's taking every fiber of my responsible being, which should never be confused with my impulsive 'devil may care' being, not to buy and play Mass Effect 2. Today while traveling back and forth between a job site and the office, I listened to two separate podcasts that did nothing but gush over the game and its story. Always the sucker for whatever is new and shiny, there's so much temptation to throw money to the wind and get it from Steam. For now, however, I'm going to be a good boy and play with the toys that I have. All bets are off when our tax return comes in, though.

There's another upside to our getting a tax return. My wife has been getting sick of fending the twins away from the baby gates we have set up around our TV and TV stand upstairs. The space in between the gates and the TV stand serves basically as a junk and food repository, which does nothing for the decor in the living room. Lately, the twins have also discovered that they can drag their little plastic chairs over to the gates, stand on them and reach over the gates for better access at what's behind. All of this has driven her to the decision that we're going to buy a new smaller LCD TV, mount it on the wall, and also mount a shelf to hold the cable box. We're considering a TV/DVD combo set, to remove the need for a DVD player upstairs. If this plan does come to pass, the current 42" TV, DVD player, receiver, surround sound speakers and XBox 360 return to the basement and their rightful place in my 'man cave.' You have no idea how excited I am about this possibly happening. I'll keep you posted on this possibility as it materializes or disappears.

Now it's off to deliver the laptop up to the lady of the house and hope it solves the wireless access issue and is powerful enough to fit her needs. All married man know this to be true: if the wife is happy, you're happy. If she's not happy, woe be to you. I know what outcome I'm wishing for. :)

Monday, February 1, 2010

Potential Gaming Project

Fresh off my victory in 'winning' NaBloPoMo in January, I talk about a possible project within my gaming hobby.

In between dealing with mind-numbing work issues today (just a parenthetical aside...I listened to, and agonized every moment of, a conference call today that was the epitome of why we as a species will never reach our true potential...back to the post), and slogging through a greater than normal amount of project related problems, the tiniest seed of an idea popped into my head. As the day wore on, I chewed on it some more, during free seconds stolen from searching for technical data and filling out client forms, and it seemed more and more interesting and feasible. Driving home this evening, looking forward to seeing my family, I devoted more thought to it and it felt more and more feasible. Tonight I've decided to blog about it, if nothing more than to create a record of the idea, in case this attempt doesn't get off the ground there's a record of the thought for future me to look back on and say, "Hey, that was a great idea! Let's do it now!" At least, that's what I hope I would say...

Based on the relative flurry of game purchases over the weekend, and the theory that I need to curb my spending on just about everything, I came up with the following idea: I'll look through the catalog of games on my hard drive, especially those I bought and for some reason or other never installed and/or played, and develop a list, which will be posted here. I'll take one of those games every couple of days, install it on my system, play it for at least an hour, and post my impressions here.

The entire scheme could end up being great little project, and would kill several birds with one stone. First, this process would provide me with digital entertainment, as I would be raiding my own library for titles to play. Second, the experience of playing these games should generate topics to discuss here on the blog (lucky you!), and extend my posting streak. Third, and most important to my wife, it would be a free way to accomplish the first two goals, always a huge bonus in our family. The downside of the whole thing, and this is a big downside, is that it involves me demonstrating some personal discipline in not buying any more games during the project, while also actually setting a schedule and sticking with it long term. Considering how scatter-brained and easily distracted I am, it doesn't bode well.

To give you an idea of the scale of this endeavor, as of this writing, I have 38 games on my Steam list, of which no less than 20 I have no experience with, whether it be now or in the past. This doesn't include at least seven other games on my hard drive not associated with Steam that haven't cast their glow through my monitor as of yet. To add to this, there are four games I've received from Goozex lined up neatly beside me, begging to be played. Even more daunting, this doesn't count the number of console and handheld games stacked on my shelf, a fair number of which, you guessed it, I haven't played yet.

Laying the groundwork for this project, it appears to fall into several steps.
  • Develop the list of games I haven't yet played, separated into PC games, games by console, and games by handheld system.
  • Develop a schedule sorts in which to approach the task, whether it be simply the order that I'll play the games, maybe attached dates to games, or some other method.
  • Attack the list of games, in order, playing each for at least an hour, and post my impressions here on the blog.
I can't help but feel optimistic about this project, even though my track record indicates yet another crash and burn. Have I mentioned yet that I don't possess a whole lot of follow through? Anyway, that's enough on this topic for now. Look for a list of games here in the next few days, as well as an approach to tackle them.

One last note: I was more tickled than you can imagine when I saw that Logan Decker, the current EIC of PC Gamer had posted a comment on this post, where I discussed his magazine. To reach out and spend the time to post on this blog that very few people read is pretty cool, and I appreciate it a lot. So thanks to Logan and his team for making my reading time all that much better, and continued success with the magazine!

Sunday, January 31, 2010

It's Fun Getting Stuff Cheap

This is it! The last day of January, and I've made it, with a post every day. It's a great feeling to know that I could set a goal and achieve it, because successes like that are hard to come by these days, given family and work commitments. If you're reading this, thank you for doing so, I certainly appreciate it.

There's nothing more fun than getting something for less than its perceived value. Now that I'm on a fairly strict budget, one that I'm struggling to stick with, my ability to go out and buy the latest electronics and video games has decreased dramatically. I'll be honest, if there weren't a tangible benefit to the household, in the reduction of the overall monthly cell phone bill, I would not have the iPhone right now. As was discussed when I originally took the plunge, there was a long wait in between when I originally wanted the iPhone and when I was finally able to justify the acquisition.

The same goes with video games. When it was only my wife and I here in the house, I didn't put much thought into going out and picking up the new releases as they came out, as well as investing in the newest consoles. Now, since my first priority is and should be my children, I've done my best to restrict my gaming purchases to those that will provide me with good value for my money. I bought Fallout 3 the day it was released, spent $50 for it, and proceeded to milk that game for all it was worth. Over 85 hours of play for that $50 is a far more efficient use of my hard-earned money than any movie I could see.

1 movie (at the theaters): 2 hours, ~$12 = $6/hour of entertainment

1 video game: 85 hours, $50 = ~$0.60/hour of entertainment

With results like that, it's hard to argue that I got my money's worth.

Which brings me to my latest 'compulsive' buys. During this weekend, Steam had the Freedom Force: Freedom Pack on sale for $2. Since I have heard great things about these games, I figured that $2 is an extremely small price to pay, so I bought them. Also on Steam, the X-Com: Complete Pack (five X-Com games) were also on sale for $2. Five games for $2? That was also a no-brainer and went into the virtual shopping cart as well. So, for a grand total of $4 I bought seven games. Granted, these are games that are some years old, but most are still well reviewed and discussed, and these are also games and concepts that don't rely on cutting edge graphics to communicate their quality. I feel pretty comfortable with this expenditure.

Just before coming to this site to write this post, I happened to visit Cheap Ass Gamer, the first time in quite a while, actually. It was an innocent visit, just to see what 'all the cool kids' were spending their money on. There on the front page was an announcement that Direct2Drive had a sale on Red Faction: Guerrilla for only $5. This is a game that I downloaded and tried the demo on the 360, and really enjoyed. It's on my list to get through Goozex, but it currently trades at (in virtual currency) around $30, so to see the game (granted, it's the PC version) this cheap is pretty exciting. As I'm writing this, the game is downloading to my hard drive.

Why am I telling you all of this? Mostly because I'm so excited to find so much gaming goodness for such little monetary outlay, but also to broach the subject of digital distribution. This is a topic for its own post, as there are so many facets to discuss, but one thing is certain: it can be of great benefit to both the distributor, the developer and the consumer when utilized properly. I can point to an earlier post where I bought games that I wouldn't have considered otherwise, simply because they were on sale. For the foreseeable future, these sales will be the primary source of the games that I play, because they provide the best value for the money that I probably shouldn't be spending on my entertainment.

Friday, January 29, 2010

Option Paralysis and My Gaming Habits

Three more days and NaBloPoMo will be complete! I've successfully managed to post once per day throughout January, if you allow me the fact that I had to post one update at 4am due to traveling. There were no guarantees that I would make it this far, and it's safe to say that I'm proud of myself for sticking with it. Here's to the hope that I've formed a habit that will continue.

Yesterday I mentioned that I would discuss how 'option paralysis' affects my game playing habits. While thinking about the issue and its affect on me, I came to a conclusion that this is something that plagues me throughout my life, and not just part of my gaming hobby.

The best way I can describe it is to use an example from work. One of the projects I'm working on involves receiving lots of feedback on the work product from a lot of different sources. There are currently three different documents, from three different companies, that have provided feedback and comments on my work. In attempting to go through and resolve all of these issues, it feels as if my head is going to explode. There are so many small things that need attention, but I can't seem to zero in on each one individually and address them in that manner. My mind continually attempts to absorb them in one big mass and it's not equipped to handle that volume of work. So I get bogged down, discouraged and inevitably distracted by something else. Meanwhile, the clock is ticking on how long I have to address the comments and move on. It's not like I want to fail, but I can't get my brain to lock on to small, manageable chunks of work, it's always looking at the task in a macro scale, which is neither productive nor conducive to creating the feeling of accomplishment, which I can harness to get more work completed, and so on.

There's a work example, but the title of this post indicates I would be equating this issue to my gaming. Well, in the microcosm of my gaming habit, it's very similar. I really enjoy playing games, and I'd like to think I have the time to at least sample some of the most current games, to keep me 'up' on the current trends in the industry, as well as keeping my perspective relevant to all of the video gaming media I consume. Since I am forced to game on a budget, most of the games I pick up are either on sale or demos of the latest games. The problem with me trying to stay current is that there are a lot of games coming out in any particular month, and I don't always have time to play every day. If I happen to 'get behind' in my game playing (the only measure of getting behind is in my own head, so this whole thing is a self-defeating prophecy), it's a struggle for me to stop and play just one game, when I know there's a list of games that I also want to sample waiting in the wings. The feeling of devoting time to one game, and deriving pleasure and enjoyment from the experience, also feels like neglecting all of the other options available to me. More often than not, I look at all of the games I want to play, get discouraged and surf the Internet for an hour instead of playing any of the games.

In both cases, my 'option paralysis' is clearly detrimental to the goals that I want to achieve. Is there something I can do to alleviate or eliminate this issue? Is there some medication I can take, some mind exercises to work on? At this point, I'm willing to try just about anything, if it would improve my productivity and enjoyment of the free time I allow myself. In the long run, it would probably improve my general mood and outlook on my career and personal life. Clearly this is an issue that won't solve itself overnight and I need to do some research and determine a course of action. If anyone reading this has any advice or places to look, I'm all ears.

Considering the overall negative vibe around this post, I don't want anyone to mistake the fact that I'm not happy, because I am. This is just taking one frustrating and annoying trait that I seem to exhibit and putting it under a microscope. I've lived with the issue this long, clearly it's not something that I can't cope with, but I just think there's a better way to go about things, and I want to find it.

This introspective post is now over. You can go back to enjoying your day. :)

Thursday, January 28, 2010

Lost for Thoughts

Once again, today's blog update is a whole lotta nuthin'...but I'm not sure anyone is even reading. If you are, I applaud you, as you're truly a warrior, struggling through my drivel.

Not much is really happening in my world these days. Work has settled back into the usual routine after the holidays, while I'm struggling with a project that just won't seem to go away. Today was particularly troublesome, because for some reason I was experiencing difficulty getting my head around exactly all of the little outstanding details that need to be nailed down before Feburary 12th. I think I have my head around what needs to occur, and tomorrow should go more smoothly. Also, the number of projects that I am assigned to work on has certainly increased, which bodes for a productive spring.

After a couple of weeks away, I dug back into Trine for about an hour or so tonight. There's a lot to enjoy about the game, and the more I play it, the better it gets. The physics engine is quite good, and the ability to bounce back and forth between the three distinct characters creates so many options for solving the myriad of environmental puzzles thrown at you that there's probably no way to play it the same as anyone else. For the level I completed tonight, I started to utilize the Magician and his ability to create planks and crates, and teaming that with the Thief's ability to jump and grapple. The Knight is always handy for cleaning out the skeletons.

Lately, I've also been trying to take more pictures and video with the iPhone and publish them to my Twitter feed with Twitpic and Twitvid, respectively. Understanding that I'm an engineer, which severely cripples my creative ability from the start, it should be obvious that these forays into visual media are quite stiff, crude and rudimentary. It still feels like such a novelty to be able to take a picture, and within a couple of minutes have it posted to Twitter and Facebook. Given the right opportunities and vision, these could be great tools to build or expand your online presence. While I know the stuff I'm producing now isn't great, I'd like to think that with some time and practice I'll learn a few more things and find some interesting subjects for the pictures and video. Once again I'm amazed at our ability today to broadcast ourselves to the world, and in the right hands amazing results can be had.

Tomorrow I think I'll discuss something that's bothered me for some time, option paralysis. It affects me most in my game playing habits, but it manifests itself in such a way that really is aggravating. Most likely it won't be incredibly interesting, but it may be cathartic for me to explore and discuss it in the open. Until then, take care and have a great night!

Saturday, January 23, 2010

Home Sweet Home

The 23rd installment of NaBloPoMo (not that far to go!) concerns being home after a week away, the horrors of long road trips with toddlers, and the simple joy of sifting through a week's worth of mail.

We pulled out of the garage at 4:15pm. By the time we arrived at our destination, it was 10:50pm. Six and a half hours, three stops and a pounding migraine was the tally for the latest sojourn of our fast-growing family. The trip was my idea in the first place, and also my folly. The week spent with my parents was very pleasant, but the excruciating ordeals masquerading as road trips on either end tempered my enthusiasm to repeat the process. For the trip last night, my amazing wife spent the vast majority of the trip in the back with the toddlers, trying to get them to (a) stop whining and crying, and (b) go to sleep. Eventually, they did both, about three quarters of the way through. Our infant, aside from the need to nurse about 45 minutes after setting out, slept the entire trip. I'll take the small victories where they occur.

There's just something about coming home after being away for an extended period, regardless of how good or bad the trip was. The sense of familiarity, comfort in known surroundings, and the chance to fall back into the old routines makes it a pleasure coming home. Finally, back in our own bed, with our own pillows, in our own room! Even though we're outnumbered by our kids again, three to two, there's no place like home. One of the things I look forward to most is the chance to dig through a large pile of mail. Some people may find it tedious or ridiculous, having to sort through the junk mail, political fliers, supermarket ads, charity donation requests, health club membership specials, and so on, but for me it's still fun. You just never know when something good is going to arrive.

One of the spoils waiting for me upon arriving home was a copy of Banjo-Kazooie: Nuts & Bolts, from a Goozex trade. This particular copy had not been opened, so it was particularly fresh, and a great trade for me. During the toddlers' naptime, I loaded the disc into the XBox 360 and took it for a test run, to make sure it actually was the right game and that it did work as advertised. I caught myself snickering slightly at the humor in the opening cutscenes, especially considering the self-deprecating references to the older entries into this game franchise. I only had about 20 minutes to play, though, before one of the tots decided to wake up and need my attention. Considering how many other games I've started and never gotten back to, it's my wish to go back and give this more attention.

The impetus for my initiating the trade for this game comes mostly from this article at Kotaku, where the author discusses the bravery of the developers to take the game in such a radically different direction from the previous installments. This, combined with the review and subsequent discussions about the game by Anthony Gallegos, which I listened to during a time when I had given my 360 to my brother and had no access to a system to play the game on, made the decision simple. It was an experience best had myself, as opposed to vicariously through others.

Tomorrow should be an adventure in and of itself, as my wife's family are all coming by for a birthday party for the twins, their second. I know for a fact that the gift from my mother-in-law is a small trampoline, complete with handle for a toddler to hang onto while jumping. My daughter is incredibly fond of these, having used them at various classes and groups she attends weekly. When she's not at class, she substitutes the arms of our couches for the bar and the cushions for the trampoline. Another favorite substitute is her crib, as the sides and mattress fill in admirably for the trampoline, although it is much louder (probably a benefit in this case). All in all, it should be a great time, and who knows? Maybe I'll get some blog fodder out of it.

Wednesday, January 20, 2010

Social Media Integration into Games

Wow, 20 consecutive days posting to the blog. I'd be lying if I said there were no doubt in my mind that this would occur.

Today's topic is more of a question than an exposition. While tooling around the various games and other apps now living in my precious iPhone, i couldn't help but be struck by the amount of them which asked me if I'd like to integrate with Twitter, Facebook or both. Most of the time it was for posting updates or scores, but others were asking for access to my friends lists, to 'find others using XYZ service'. While I'm all for the advancement of connectivity and social media, most of what I ignored or opted out of today seemed extraneous. To have Doodle Jump send my scores to Facebook and Twitter, aside from the fact that they are embarrassingly low, just feels like a great way to annoy anyone who's following me on either or both of those platforms. That feels like the incredible amount of posts visible on my profile from friends playing the latest casual Facebook games. While I don't begrudge them their enjoyment, sometimes the sheer volume of useless spam becomes overwhelming.

Don't take this as an attack on social media. I follow Twitter almost obsessively, and I enjoy my Facebook account. I use some basic forms of social media broadcasting to inform people that I've posted to this very blog, so in some ways this post feels a bit hypocritical. This commentary is not aimed at the existence of social media integration, but at the overwhelming use of it at this time.

Is this the future? Will everything we do be broadcast on some platform to keep others up to date? When will our cable boxes post to Twitter what I'm currently watching? Will my cellphone soon send updates to Facebook as to who I'm on the phone with? Will it get to the point that my toaster will tell the world whether I'm defrosting an Eggo or warming up a bagel?

Strange topic, I know, but it's becoming more and more relevant by the day. Console games, PC games, mobile phone games, they're all increasingly being sold with some sort of hook into the social media scene. Is there such a thing as being too connected? Am I just a technological dinosaur who's already been passed by? I'd like to think not. To me, this feels like the industry, and the public as a whole, trying to find some equilibrium with all of this incredible connection ability available to us these days.

Long story short, I want to hear what you think. Since this is going to be posted on my Facebook account, if any of you were linked to this from that portal, what do you think? Are the notifications that I've posted to my blog annoying to see on my profile? Are you as tired as I am about casual game spam? Let's start a conversation about this in the comments. i want to hear from you.

Wednesday, January 6, 2010

Defense Grid: The Awakening

The sixth installment in my quest to 'win' NaBloPoMo has me talking about a particular game, and wondering more about its genre.

Tonight provided the opportunity, after putting all three kids to bed, to load and try Defense Grid: The Awakening, yet another one of my budget buys during the massive Steam sale that ended this past weekend. Considering that my only other tower defense gaming experience to this point is Plants vs. Zombies (PvZ), I was interested to see if a more traditional tower defense game would interest me.

I'm happy to say that the initial returns are positive. Only having time to squeeze in the first 3-4 missions, before being summoned for baby cuddling duty, it was an interesting experience, especially in comparison of the two. In PvZ, the resource is sunlight, generated by units built by the player, with a small amount randomly appearing in daylight stages, thus giving the player a direct influence over the factor limiting the amount of units you can create. The resource in Defense grid, cleverly called "Resources," is generated by destroying enemies, so there is a bit less control by the player over the amount of resource available in a single mission. The friendly and enemy units are both occupying the same path in PvZ, whereas the towers and aliens in Defense Grid do not actually come in contact. In PvZ, the enemy can destroy friendly units, while the towers in Defense Grid are invincible. In PvZ, the enemies march in a straight line, from the right side of the screen to the left, while the paths the aliens take are more winding. These differences allow for two distinctly different strategies and mindsets the player must have to succeed.

The enjoyment I've had playing these two games makes me wonder what other games I've been missing in the tower defense genre. If you're reading this and you have any suggestions as to games I should try, please let me know, as I'm interested in seeing what else is out there. One game that comes to mind is Pixeljunk Monsters, which is the big tower defense game on PSN. Another one I've heard decent things about is the South Park downloadable game on XBLA. Please, if you know of others, I'm all ears.

On another note, I did use some Christmas fun money to buy an XBox 360 wired controller for my PC. This should allow me to play Braid in a less clumsy manner, and I've also been saving a copy of Assassin's Creed until I had a game pad to play. There are just some games that play better with an analog stick.

That's all for now. Hopefully I'll have a meatier post for you tomorrow.

Tuesday, January 5, 2010

Top 10 Games of the Past Decade: The Top 5

Day 5 of NaBloPoMo brings the conclusion of my decade top 10 list.

As I bring my 'top 10 games of the decade' list to a close, it was hard not to notice the common thread that wove its way through the games in the top five. All of them, in their own ways, created an atmosphere that stuck with me long after finishing the game. Each one created a world that I wanted to keep returning to, directly in conflict with my gaming ADD personality. It's this atmosphere and personality which caused them to transcend any mechanical flaws or shortcomings, propelling them to the top of my list. And with that, the conclusion...

5. Half Life 2 (PC) - Not being a first person shooter fan, I tried playing this game at some point in 2005, and didn't get very far before moving on to other games. Upon revisiting it in 2008, and vowing to pay more attention to the experience than the game mechanics, it's not a stretch to say I was blown away. This is a well-crafted, tight, evenly paced game that continually pulled me along for the ride, introducing memorable NPCs (Alyx Vance being at the top of that list), weapons that allowed for some creativity (the gravity gun), level design which keeps the player moving forward even if they don't realize it, and a story that means something. Even playing the game 4 years after its initial release, the graphics were crisp and conveyed the atmosphere of the settings. My particular favorite segment in the game, even though it caused me no end of jitters and jumpy moments, was the time spent in Ravenholm with the headcrab zombies. That area oozed atmosphere, and the inclusion of the 'reverend' tending to his 'flock' made it all the more entertaining.

4. Portal (PC) - This game should not be called a game at all; it should be referred to as an experience. Expertly crafted, cleverly written, simple mechanics used in creative ways, and not artificially drawn out, more games should take their cues from this one. You're a human lab rat in a series of experiments overseen by a maniacal, sarcastic computer, given only a portal gun to solve the challenges in each room. Clocking in at just over 3 hours, it's long enough to be able to experiment with enjoy, but not so long you're wishing it was over. The game also contains one of the most overused game quotes in history (The cake is a lie!) and an incredibly appropriate final song (Still Alive) which I still catch myself humming from time to time. I can't recommend this game enough to fans of any gaming genre. It's worth experiencing for yourself.

3. Bioshock (360) - There are many memorable scenes from this game. One that most people having experienced it would cite is the major plot twist about 70% through the game, but I would actually choose another one. The initial bathysphere ride from the surface down to Rapture, complete with Andrew Ryan's movie narrating through the descent, does more to set the scene than any other game that comes to mind. Even though I'm not a fan of first person shooters, I worked my way through this game purely to experience the story. Ken Levine and his team created such a haunting location for this bizarre take on Ayn Rand's work that it was hard not to get sucked in. The use of audio tapes and directions from an unseen 'helper' on the radio only emphasized the surreal setting. The game mechanics backed up the fantastic narrative, with competent shooter mechanics fused with light RPG elements of character customization. The morality of the game, conveyed by the audio tapes, conversations with survivors, and the major moral choice forced upon the player, serve to enrich the narrative and deepen the despair conveyed by the city under the sea. Yet again, it's something worth experiencing for yourself.

2. Mass Effect (360, PC) - Taking inspiration from great science fiction of the past 3 decades, Mass Effect combines it all into an epic story spanning the galaxy. The conversations between your character and the NPCs throughout the worlds, the situations you and your companions are placed in, the overarching politics behind the story, they all factor into a moment in my gaming history that I truly treasure. I can't forget the sense of urgency and anticipation as I pushed through the last area on my way to what proved to be the final encounter of the game, and all of the other moments, large and small, that contributed to that sequence of events. I enjoyed this game so much that I've played through it twice now (that's definitely saying something for me, considering the relative constraints on my time) and enjoyed the second time as much as the first. This game has been described as a 'space opera,' and I couldn't agree more. Bioware, the developer, has indicated that this would be the first entry in a larger story arc, following the traditional '3-act structure' made popular in our cultural lexicon by the original Star Wars trilogy. The second 'act' comes out late this month and you can be sure I'll be snapping that up as soon as possible.

1. Fallout 3 and DLC (PC) - Finally, to the game I feel deserves the top spot in my list. During the weeks leading up to this game's release, I was very excited. Having dabbled in the first game when it was released in 1997, I couldn't wait for a version utilizing 10+ years of game design innovation and graphical fidelity upgrades. I'm happy to report I wasn't disappointed. Set in the post-apocalyptic DC area, it didn't have the most cheerful of settings. In fact, it can be best described as "desolate and depressing." That didn't stop me from diving headfirst into the story, and ultimately creating my own. The story missions provided progress and milestones; I provided all of the story in between. Having spent over 100 hours wandering through the wasteland, I feel that the stories that I made, by exploring all of the structures, caves, landmarks, etc., piecing together stories of people long since gone, being ambushed by raiders and radioactive monsters alike, far outshone the narrative laid out by Bethesda. In every sense of the phrase, this game embodied the journey and not the destination. Fortunately for me, Bethesda released 5 chunks of downloadable content to extend my journeys in the wasteland and surrounding areas, and I enjoyed them immensely. If you can deal with the depressing atmosphere, there is a great game in there, and worthy of "The Best Game of the Decade" moniker, at least in my estimation.

Well, that wraps it up for me. I'd love to hear your comments, arguments, discussion or otherwise about my choices. Even more so, I'd love to hear about the games I've left off this list that you feel should be there. Thanks for reading!

Monday, January 4, 2010

Top 10 Games of the Past Decade: Bottom 5 Edition

Day 4 of NaBloPoMo finds me aping the Player One Podcast's latest episode, focusing on the hosts' top 10 games for the years 2000-2009. I enjoyed listening to it so much, I thought I would take the time to compile my list and share it here.

Well here it is, another useless list for your reading pleasure. This is my stab at naming the top 10 games of the decade, filtered through my experiences, games played, systems owned and interests. I'm fairly positive that this will be one of the more offbeat lists you'll read on this topic, as I lost most of 2000-2004 playing MMO's and not actually owning a console. This definitely colors my choices, as you'll see. On to the list...

10. Puzzle Quest: Challenge of the Warlords (DS) - For me, this game came out of nowhere, because at the time of its release, I had never played Bejeweled or any of its numerous clones and knockoffs. The personal draw for me came from the RPG trappings and the promise of simple yet addictive game mechanics attached to all aspects of the game. On these two promises, Puzzle Quest delivered in spades. From my best guess, I probably sank 20-30 hours into the adventure, from working through the story quests, to capturing towns, creating new items, training mounts, learning new spells, and everything else the game offered. The DS touchscreen provided the perfect input method, as using the stylus to choose and swap gems couldn't have been more intuitive. I keep hoping for another experience of this type to capture the same magic (Galactrix, Gyromancer), but so far none have lived up to the original.

9. Tiger Woods PGA Tour 2004 (PS2) - Now wait, stop rolling your eyes. While thinking about this list, I was shocked as to how many fond memories I had of this particular game, just one of many iterations in an admittedly fantastic sports franchise. There have been many games since that improved on the mechanics, the graphics, and the overall feel, but none of those will hold the same place in my heart as this one. This fact is due to the method in which I experienced it, and that was with friends. At the time of this game's release, I was living with a couple of buddies from work, and one of them owned the PS2 and this game. Before long, we had all created golfers, and would spend our evenings passing the controller around, watching each other play rounds against computer opponents, or engaging in links warfare between ourselves. Simply sharing the trash talk, the disbelief at an incredible shot or bounce, and enjoying the game for what it was, will have this game holding a special place from here on out. I tried to recapture the magic with later versions of the game but, after moving out of that apartment and not having anyone to share the experience with on a regular basis, they couldn't hold a candle to the '04 version.

8. Elder Scrolls IV: Oblivion (360) - The first game I bought when I picked up my 360, this game gave me everything I could have wanted and more. When the dust settled, I had sunk more than 140 hours into the game, and didn't even complete the main storyline! There were just too many sidequests, too many DLC addon packs to explore, too many distractions for me to focus on the what amounted to completing the game. The graphics were admittedly a bit muddy and the character models left a lot to be desired (there wasn't an attractive person to be found in that world), but these shortcomings took a backseat to all of the things that you could do. By the time I finally had my fill and drifted away from it, my character had completed the quests for all five of the guilds in the land and had explored nearly every structure, cave, building, etc. to be found. If only I had taken the time to complete the main story...

7. Everquest (PC) - This game, and others like it, is one of the reasons that my list doesn't contain many games from the earlier half of the decade. While I was not consuming individual games at the pace I attempt to now, my gaming time was more than occupied by this MMORPG, the first king of the hill before being dethroned by World of Warcraft. While I never saw any of the endgame content, I thoroughly enjoyed making character after character and working my way through their early development, only to start yet another race and class to see what they had to offer. My gaming ADD, and the fact that I did my absolute best not to let MMO gaming rule my life (you can ask my wife how well I did with that) never afforded me the opportunity to see the large raids or be a part of a large guild. Nevertheless, the memories created in that time still cause me to smile.

6. Star Wars: Knights of the Old Republic (PC) - During the holiday season of 2003 my brother-in-law, who was living with my wife and I at the time, asked me what I wanted for Christmas. I had been hearing about a new Star Wars game that was getting great reviews, so I asked him for that. The game turned out to be KOTOR, and it really opened my eyes to what a single-player RPG could be, with the backing of an incredible license and the right developer putting everything together. The visuals, the combat, the moral choices (albeit very binary and not affecting the outcome of the story at all), the companions, and the story wove a tapestry that I just couldn't pull myself away from. All told, my playthrough took me somewhere around 40 hours, and when it was over I wished I could play it again without knowing all of the plot points and twists. The genius of the approach Bioware took with this game lies in the fact that they set the story so far removed from the events of the movies that they had the ability to create a fantastic narrative free of the shackles of the movies' history. I absolutely loved the tactical combat, and the fact that I had a lightsaber. It was my 6 year old self being able to live out his dream (well, almost).

Tomorrow: my top 5 games of the decade.

Saturday, January 2, 2010

New (to me) Game Impressions

Today is day 2 of NaBloPoMo, and I don't want to give up just yet. Seriously, could I even look at myself in the mirror if I couldn't post on my blog for 2 consecutive days? Probably not, so here is the latest effort.

Having spent some money over the past few days on games from Steam during their big holiday sale, it came time to actually install the games on my computer and test drive my purchases. Here are my impressions from the games that were installed at this point in time: Braid, Osmos and Trine.

First, let's talk about Braid. It's the first game installed and played, and the one I spent the least amount of time with. Not because of anything involving the atmosphere, the graphics, the story or the challenge, because all of those aspects were just as advertised by the gaming press. The problem I'm dealing with right now is the PC control scheme, which involves the keyboard. At this point, I don't own a PC gamepad, and, strange as it may sound, this is the straw that might break that camel's back. The best analogy I can come up with to liken my experience of playing Braid with the keyboard is to try to play the first Super Mario Bros. with the keyboard. It's doable, sure, but is it fun? Acknowledging the fact I'm human, I don't want a somewhat artificial struggle with the controls to color the experience with a highly regarded game in a negative light. I'll certainly revisit this one after picking up a decent game pad.

Next, to touch on Osmos. Essentially an atmospheric puzzle game in the vein of fLOw, but with a failure state that fLOw didn't, it possesses a charm and aesthetic that's hard to ignore. The Green Pixels review describes the game better than I ever could. Having only spent a minimal time with it so far (20-25 minutes), I can safely say that I'll be coming back to it, most likely at a time when I could use a breath of fresh air or something to help me relax. Also, since I picked it up during the Steam sale for $1.99, I consider it a fantastic buy.

Finally, Trine. This is the game that piqued my interest the most, mostly after playing through most of the Steam demo earlier in the year, but not buying the game at that time solely as a financial decision (I do have a family to support, as much as the inner child in me may not want to admit). It's easiest to describe this game as a physics-based puzzle-platformer that allows you to freely switch between 3 different characters at will. What's not to love? There's great voice narration and character voices which are used to flesh out the story, and the keyboard and mouse controls work in this instance. I've worked my way through the intro level and the first level so far, which means I have a long way to go. It's not often I say this, considering the constraints on my gaming time, but I can definitely see myself completing this game.

If you read my earlier post talking about what I've bought from the Steam sale so far, you'll notice that these games represent about 30% of what I've purchased, so there's still some work to do to sample all of the new purchases. My impressions on these will follow in the next few weeks, unless some other shiny penny distracts me. I'm similar to a crow in that respect, in that I can't resist the urge to get wrapped up in something new when I have plenty of things (in this case, video games) to keep me occupied already in my possession. Maybe that's another challenge to work on in 2010, to stop being distracted by other things and keep my focu...hey, wait! Is that a new Mass Effect game coming out soon?