Day 5 of NaBloPoMo brings the conclusion of my decade top 10 list.
As I bring my 'top 10 games of the decade' list to a close, it was hard not to notice the common thread that wove its way through the games in the top five. All of them, in their own ways, created an atmosphere that stuck with me long after finishing the game. Each one created a world that I wanted to keep returning to, directly in conflict with my gaming ADD personality. It's this atmosphere and personality which caused them to transcend any mechanical flaws or shortcomings, propelling them to the top of my list. And with that, the conclusion...
5. Half Life 2 (PC) - Not being a first person shooter fan, I tried playing this game at some point in 2005, and didn't get very far before moving on to other games. Upon revisiting it in 2008, and vowing to pay more attention to the experience than the game mechanics, it's not a stretch to say I was blown away. This is a well-crafted, tight, evenly paced game that continually pulled me along for the ride, introducing memorable NPCs (Alyx Vance being at the top of that list), weapons that allowed for some creativity (the gravity gun), level design which keeps the player moving forward even if they don't realize it, and a story that means something. Even playing the game 4 years after its initial release, the graphics were crisp and conveyed the atmosphere of the settings. My particular favorite segment in the game, even though it caused me no end of jitters and jumpy moments, was the time spent in Ravenholm with the headcrab zombies. That area oozed atmosphere, and the inclusion of the 'reverend' tending to his 'flock' made it all the more entertaining.
4. Portal (PC) - This game should not be called a game at all; it should be referred to as an experience. Expertly crafted, cleverly written, simple mechanics used in creative ways, and not artificially drawn out, more games should take their cues from this one. You're a human lab rat in a series of experiments overseen by a maniacal, sarcastic computer, given only a portal gun to solve the challenges in each room. Clocking in at just over 3 hours, it's long enough to be able to experiment with enjoy, but not so long you're wishing it was over. The game also contains one of the most overused game quotes in history (The cake is a lie!) and an incredibly appropriate final song (Still Alive) which I still catch myself humming from time to time. I can't recommend this game enough to fans of any gaming genre. It's worth experiencing for yourself.
3. Bioshock (360) - There are many memorable scenes from this game. One that most people having experienced it would cite is the major plot twist about 70% through the game, but I would actually choose another one. The initial bathysphere ride from the surface down to Rapture, complete with Andrew Ryan's movie narrating through the descent, does more to set the scene than any other game that comes to mind. Even though I'm not a fan of first person shooters, I worked my way through this game purely to experience the story. Ken Levine and his team created such a haunting location for this bizarre take on Ayn Rand's work that it was hard not to get sucked in. The use of audio tapes and directions from an unseen 'helper' on the radio only emphasized the surreal setting. The game mechanics backed up the fantastic narrative, with competent shooter mechanics fused with light RPG elements of character customization. The morality of the game, conveyed by the audio tapes, conversations with survivors, and the major moral choice forced upon the player, serve to enrich the narrative and deepen the despair conveyed by the city under the sea. Yet again, it's something worth experiencing for yourself.
2. Mass Effect (360, PC) - Taking inspiration from great science fiction of the past 3 decades, Mass Effect combines it all into an epic story spanning the galaxy. The conversations between your character and the NPCs throughout the worlds, the situations you and your companions are placed in, the overarching politics behind the story, they all factor into a moment in my gaming history that I truly treasure. I can't forget the sense of urgency and anticipation as I pushed through the last area on my way to what proved to be the final encounter of the game, and all of the other moments, large and small, that contributed to that sequence of events. I enjoyed this game so much that I've played through it twice now (that's definitely saying something for me, considering the relative constraints on my time) and enjoyed the second time as much as the first. This game has been described as a 'space opera,' and I couldn't agree more. Bioware, the developer, has indicated that this would be the first entry in a larger story arc, following the traditional '3-act structure' made popular in our cultural lexicon by the original Star Wars trilogy. The second 'act' comes out late this month and you can be sure I'll be snapping that up as soon as possible.
1. Fallout 3 and DLC (PC) - Finally, to the game I feel deserves the top spot in my list. During the weeks leading up to this game's release, I was very excited. Having dabbled in the first game when it was released in 1997, I couldn't wait for a version utilizing 10+ years of game design innovation and graphical fidelity upgrades. I'm happy to report I wasn't disappointed. Set in the post-apocalyptic DC area, it didn't have the most cheerful of settings. In fact, it can be best described as "desolate and depressing." That didn't stop me from diving headfirst into the story, and ultimately creating my own. The story missions provided progress and milestones; I provided all of the story in between. Having spent over 100 hours wandering through the wasteland, I feel that the stories that I made, by exploring all of the structures, caves, landmarks, etc., piecing together stories of people long since gone, being ambushed by raiders and radioactive monsters alike, far outshone the narrative laid out by Bethesda. In every sense of the phrase, this game embodied the journey and not the destination. Fortunately for me, Bethesda released 5 chunks of downloadable content to extend my journeys in the wasteland and surrounding areas, and I enjoyed them immensely. If you can deal with the depressing atmosphere, there is a great game in there, and worthy of "The Best Game of the Decade" moniker, at least in my estimation.
Well, that wraps it up for me. I'd love to hear your comments, arguments, discussion or otherwise about my choices. Even more so, I'd love to hear about the games I've left off this list that you feel should be there. Thanks for reading!
Showing posts with label Shooter. Show all posts
Showing posts with label Shooter. Show all posts
Tuesday, January 5, 2010
Friday, November 6, 2009
My Mea Culpa re: Dragon Age
So I'm only about an hour and a half into Dragon Age: Origins, for several reasons.
1. Tuesday evening (the day the game was available) saw me doing a lot of necessary housework to help my very pregnant wife. Instead of sitting down to play at 7pm or so, it turned out I was free to play around 9pm. That allowed me enough time to get my character (Raist, a human mage) to the point where he's been confronted with what (I think) is a very important decision. Since I don't do very well on not enough sleep, I decided to call it a night.
2. It was at this point I stopped playing and started thinking about how I would respond to the question. The gravity of the situation, and the apparent ramifications for both paths, seemed to be so weighty that I actually discussed them with my wife as we settled into sleep. I felt that her extensive experience with fantasy novels and the fantasy setting might lend to a different perspective on the decision. At this point, I think I've determined the path I'm going to choose, but it gives me no pleasure to make the choice.
3. While driving back from a jobsite and listening to a gaming podcast, the Borderlands conversation got me excited enough to jump back to Pandora for a while. Gaiden is now level 24 and has unlocked the New Haven area, with all of the quests and challenges to go along with it. After my latest adventure, it's clear that I need to get some Corrosive weaponry, because there are a lot of beasties with armored heads that love to charge me, and it would be nice to have something to weaken that.
4. My gaming ADD is kicking in even more, as I'm fighting the urge to buy Torchlight and load that onto my work PC. Since it can run on just about anything, it would be a great way to kill lunch hours.
All in all, it's not a bad thing, but there's some inherent guilt to not have more time invested in the game. Tonight is Friday night, so I'll try to stay up a bit later than usual to make some progress.
(If you're wondering why I feel guilty at all, it's because I like to try to keep up with the gaming community as a whole with some select releases, and it just so happens that all 3 of the game releases that I'm interested in this holiday season all fall within a 2-3 week span. There are worse problems to deal with.)
1. Tuesday evening (the day the game was available) saw me doing a lot of necessary housework to help my very pregnant wife. Instead of sitting down to play at 7pm or so, it turned out I was free to play around 9pm. That allowed me enough time to get my character (Raist, a human mage) to the point where he's been confronted with what (I think) is a very important decision. Since I don't do very well on not enough sleep, I decided to call it a night.
2. It was at this point I stopped playing and started thinking about how I would respond to the question. The gravity of the situation, and the apparent ramifications for both paths, seemed to be so weighty that I actually discussed them with my wife as we settled into sleep. I felt that her extensive experience with fantasy novels and the fantasy setting might lend to a different perspective on the decision. At this point, I think I've determined the path I'm going to choose, but it gives me no pleasure to make the choice.
3. While driving back from a jobsite and listening to a gaming podcast, the Borderlands conversation got me excited enough to jump back to Pandora for a while. Gaiden is now level 24 and has unlocked the New Haven area, with all of the quests and challenges to go along with it. After my latest adventure, it's clear that I need to get some Corrosive weaponry, because there are a lot of beasties with armored heads that love to charge me, and it would be nice to have something to weaken that.
4. My gaming ADD is kicking in even more, as I'm fighting the urge to buy Torchlight and load that onto my work PC. Since it can run on just about anything, it would be a great way to kill lunch hours.
All in all, it's not a bad thing, but there's some inherent guilt to not have more time invested in the game. Tonight is Friday night, so I'll try to stay up a bit later than usual to make some progress.
(If you're wondering why I feel guilty at all, it's because I like to try to keep up with the gaming community as a whole with some select releases, and it just so happens that all 3 of the game releases that I'm interested in this holiday season all fall within a 2-3 week span. There are worse problems to deal with.)
Sunday, November 1, 2009
More Borderlands
After 11 or so hours of playtime, my hunter (named Gaiden, because I had a copy of the DS game Ninja Gaiden: Dragon Sword on my desk while thinking of a name) is now level 21 and has completed a few quests in the Dahl Headlands. He's settled into a routine of using a sniper rifle, revolver and shotgun in a 3-weapon rotation. The sniper rifle has fire-elemental power (x3), which is great for added damage on fleshy beasts and raiders. The revolver has explosive ability (also x3) and a zoom feature, which is almost as effective as the sniper rifle at range. There's nothing more fun than headshots with a Dirty Harry gun from 90 yards. The shotgun is effective for really close range combat, meaning keeping skags at bay when they charge me.
One thing this game does very well is make you keep searching for that perfect gun. Every drop from a raider, every gun chest, every undigested bit of loot from the belly of a skag could be the ONE, the weapon that makes it all worth it. I've visited areas multiple times, just to try my luck at getting a decent drop. Right now I feel pretty comfortable with the loot I have, but I'm always on the hunt for a better shield. For some reason I have a requirement for healing in my shields, which doesn't roll around all that often, so I'm hoping for some luck in a drop or a vending machine soon. It must be said that I have transfusion grenades that, if used properly, could take the place of the healing requirement, thus allowing me to use a different type of shield. Too many bad experiences with no healing leaves me hesitant to pull the trigger on that one, but we'll see.
While I'm writing this, Dragon Age: Origins is downloading in the background. Between that and Borderlands, not to mention a copy of The Witcher I haven't yet started up, my winter is shaping up with lots of RPG goodness, in several different flavors. Last year at this time, my free time was consumed in Fallout 3, and this year looks like my attention will be split. It's a good thing, though, to mix a bit of high fantasy into my gaming, as Borderlands and Fallout 3, even though the stories are very different, share a somewhat similar 'feel'. The raiders in both games are reminiscent of each other, and the settings are similar (desolate, not a huge amount of variety, run down buildings, an atmosphere of civilization's decay), although Fallout 3 is a bit grittier than Borderlands, probably due to the art style.
One thing this game does very well is make you keep searching for that perfect gun. Every drop from a raider, every gun chest, every undigested bit of loot from the belly of a skag could be the ONE, the weapon that makes it all worth it. I've visited areas multiple times, just to try my luck at getting a decent drop. Right now I feel pretty comfortable with the loot I have, but I'm always on the hunt for a better shield. For some reason I have a requirement for healing in my shields, which doesn't roll around all that often, so I'm hoping for some luck in a drop or a vending machine soon. It must be said that I have transfusion grenades that, if used properly, could take the place of the healing requirement, thus allowing me to use a different type of shield. Too many bad experiences with no healing leaves me hesitant to pull the trigger on that one, but we'll see.
While I'm writing this, Dragon Age: Origins is downloading in the background. Between that and Borderlands, not to mention a copy of The Witcher I haven't yet started up, my winter is shaping up with lots of RPG goodness, in several different flavors. Last year at this time, my free time was consumed in Fallout 3, and this year looks like my attention will be split. It's a good thing, though, to mix a bit of high fantasy into my gaming, as Borderlands and Fallout 3, even though the stories are very different, share a somewhat similar 'feel'. The raiders in both games are reminiscent of each other, and the settings are similar (desolate, not a huge amount of variety, run down buildings, an atmosphere of civilization's decay), although Fallout 3 is a bit grittier than Borderlands, probably due to the art style.
Friday, October 30, 2009
Sick Day (and more Borderlands)
In between gulping down Alka Seltzer, sleeping most of the day and hiding the basement while my lovely and patient wife watched the kids so I could try to fend off the cold that's coming on, I played a bit more Borderlands today. Not too much, mind you, as I felt guilty about playing when i should have been resting or at work. Nonetheless, I succumbed to the temptation and jumped in for a bit. Between a little while today and an hour or so last night, the hunter I started is now level 13. There's a lot to like about the hunter, but he really makes for a somewhat difficult solo character. His primary weapon proficiency (sniper rifles) is good only for the first few shots, as nearly all the enemies charge directly at you once alerted to your presence. The secondary weapon proficiency I can have (revolvers) may just now be coming into play, as the first revolver in my game just dropped. That will warrant some experimentation and adventuring.
The game really has shifted into a higher gear. The main storyline, as well as at least one sidequest, has me going to the Arid Hills. These aren't your father's Arid Hills, filled with lots of very fast, very tough skags that cause me fits to try to take down before becoming dog chow. It's clear that the strategies that have worked up to this point will need to be 'tweaked', which is code for 'throw them out and start again'. I'm determined to make this work, however. There's a lot of satisfaction to be gained from a successful headshot with a sniper rifle and I'm not ready to give it up just yet.
One of the few upsides about being sick at home was being able to spend a bit of extra time with the kids, who are also coming down with the same cold. It never ceases to amaze me that, aside from being a bit more grumbly or just plain tired, they have the same cheerful disposition they exhibit when completely healthy. Me, I'm miserable, and I'm not afraid to let anyone know it. Those little ones, aside from constant runny noses and a quicker trigger for frustration, are just as happy and curious and loving as always. There are days when I wish my life were as simple and innocent as theirs...
Happy early Halloween to all those who will be celebrating it tomorrow, and be safe!
The game really has shifted into a higher gear. The main storyline, as well as at least one sidequest, has me going to the Arid Hills. These aren't your father's Arid Hills, filled with lots of very fast, very tough skags that cause me fits to try to take down before becoming dog chow. It's clear that the strategies that have worked up to this point will need to be 'tweaked', which is code for 'throw them out and start again'. I'm determined to make this work, however. There's a lot of satisfaction to be gained from a successful headshot with a sniper rifle and I'm not ready to give it up just yet.
One of the few upsides about being sick at home was being able to spend a bit of extra time with the kids, who are also coming down with the same cold. It never ceases to amaze me that, aside from being a bit more grumbly or just plain tired, they have the same cheerful disposition they exhibit when completely healthy. Me, I'm miserable, and I'm not afraid to let anyone know it. Those little ones, aside from constant runny noses and a quicker trigger for frustration, are just as happy and curious and loving as always. There are days when I wish my life were as simple and innocent as theirs...
Happy early Halloween to all those who will be celebrating it tomorrow, and be safe!
Labels:
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Video Games
Thursday, October 29, 2009
Borderlands Impressions
Sometime around the middle of last week, the somewhat dangerous habit I've tried to quell known as 'impulsive game buying' reared its ugly head and convinced me to pre-purchase Borderlands on Steam. I'd been following the game for some time, prior to its major artistic change from more realistic to 'Concept Art', but considering that I will soon be attempting to guide the lives of three little children, the thought of actually consuming the game had been banished. Unfortunately (for my wallet) the impulse to have the shiny new toy and be able to relate with all the media buzz that has been generated by its release got the better of me, and here we are. As background, the following impressions come from a total playtime, over the past two evenings, of approximately 3-1/2 hours, while my character (a soldier) stands at level 10, and beginning the quests that will allow him to leave the starting town.
It has to be said that the tutorial section of this game was done with some character. The little robot that greets you as you get off the bus, Claptrap, possesses a charm that makes me smile whenever I see him (although I could do with a few less repetitions of his standard 'I'm standing next to the Bounty Board and need to sing and dance every time the character comes near' animations and voice). The game lays out the basic controls and mechanics in a way that feels relatively natural, while using it to lay the groundwork for some of the early quests. So far, the nameless woman who appears in your character's 'mind', giving you advice and talking about Pandora doesn't grab me. There must have been a different way to tell the story, rather than this.
Overall, the aiming and shooting mechanic feel crisp and responsive, although I have been frustrated at times when I miss a target that clearly is in the middle of my sights. It's moments like these that underline the fact that while it looks like a first person shooter, sounds like a first person shooter and may even smell like a first person shooter, at it's core the game is an RPG with better than average FPS mechanics grafted on top. This fact apparently hasn't bothered too many people, but to me it occasionally feels like Fallout 3 without the option of its VATS mode. Ever so frustrating are the times when an enemy is running toward you, your crosshairs are dead center on the target and you can see bullets ricocheting all around them, with the occasional hit. I've emptied entire clips trying to take down a charging skag, with an approximate 50% hit rate while the target never left my targeting reticle. It is a fault I am willing to forgive for a while, knowing that eventually my RPG skills will come into line with my meager FPS skills and everything will feel more natural again.
The RPG underpinnings of the game seem to be (from the short time I've interacted with them) fairly satisfying. Skill trees allow for some customization of your base character to better suit your playstyle, while the weapon proficiencies increase the more you use that particular style of weapon. Basically, in a manner similar to the Ratchet & Clank series, the more stuff you shoot with a particular class of weapon, the better you get with that weapon. Because I haven't had that much time with the game, I don't think I have the full feel for what all of the skills do, nor have I settled into a playstyle yet. Even though I chose the soldier class, the way I've been approaching battles leans more toward the hunter class. It may not be long before I start again and give Mordecai a chance, to see if his strengths fit more into line with my playing habits.
I won't waste time on the graphical presentation as it has been discussed and dissected ad nauseum. The overall visual effect makes me happy, as it does give a comic book feel to a game that could have been yet another muddy, depressing world in the vein of Fallout 3.
Oh, the guns! Even with my relatively meager experience in the world, the loot-whoring side of me has reveled in the amount of guns that are dropped. The system to procedurally generate the individual stats and bonuses allow for a nearly infinite variety of weapons, which makes picking up the loot that's dropped a lot of fun, because you never know when the gun with just the right bonuses is going to appear and make your character the talk of the wasteland.
Overall, my initial impressions of the game are pretty positive. I hope to spend a bit more quality time with the game, before my free time is reduced. I'd like to check back in later with some more advanced discussion after some time to really understand the mechanics and game better. If you have any thoughts, feel free to leave a comment.
It has to be said that the tutorial section of this game was done with some character. The little robot that greets you as you get off the bus, Claptrap, possesses a charm that makes me smile whenever I see him (although I could do with a few less repetitions of his standard 'I'm standing next to the Bounty Board and need to sing and dance every time the character comes near' animations and voice). The game lays out the basic controls and mechanics in a way that feels relatively natural, while using it to lay the groundwork for some of the early quests. So far, the nameless woman who appears in your character's 'mind', giving you advice and talking about Pandora doesn't grab me. There must have been a different way to tell the story, rather than this.
Overall, the aiming and shooting mechanic feel crisp and responsive, although I have been frustrated at times when I miss a target that clearly is in the middle of my sights. It's moments like these that underline the fact that while it looks like a first person shooter, sounds like a first person shooter and may even smell like a first person shooter, at it's core the game is an RPG with better than average FPS mechanics grafted on top. This fact apparently hasn't bothered too many people, but to me it occasionally feels like Fallout 3 without the option of its VATS mode. Ever so frustrating are the times when an enemy is running toward you, your crosshairs are dead center on the target and you can see bullets ricocheting all around them, with the occasional hit. I've emptied entire clips trying to take down a charging skag, with an approximate 50% hit rate while the target never left my targeting reticle. It is a fault I am willing to forgive for a while, knowing that eventually my RPG skills will come into line with my meager FPS skills and everything will feel more natural again.
The RPG underpinnings of the game seem to be (from the short time I've interacted with them) fairly satisfying. Skill trees allow for some customization of your base character to better suit your playstyle, while the weapon proficiencies increase the more you use that particular style of weapon. Basically, in a manner similar to the Ratchet & Clank series, the more stuff you shoot with a particular class of weapon, the better you get with that weapon. Because I haven't had that much time with the game, I don't think I have the full feel for what all of the skills do, nor have I settled into a playstyle yet. Even though I chose the soldier class, the way I've been approaching battles leans more toward the hunter class. It may not be long before I start again and give Mordecai a chance, to see if his strengths fit more into line with my playing habits.
I won't waste time on the graphical presentation as it has been discussed and dissected ad nauseum. The overall visual effect makes me happy, as it does give a comic book feel to a game that could have been yet another muddy, depressing world in the vein of Fallout 3.
Oh, the guns! Even with my relatively meager experience in the world, the loot-whoring side of me has reveled in the amount of guns that are dropped. The system to procedurally generate the individual stats and bonuses allow for a nearly infinite variety of weapons, which makes picking up the loot that's dropped a lot of fun, because you never know when the gun with just the right bonuses is going to appear and make your character the talk of the wasteland.
Overall, my initial impressions of the game are pretty positive. I hope to spend a bit more quality time with the game, before my free time is reduced. I'd like to check back in later with some more advanced discussion after some time to really understand the mechanics and game better. If you have any thoughts, feel free to leave a comment.
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