Thursday, October 6, 2011

Steve Jobs, RIP

I own an iPhone and an iPad, but I don't consider myself a member of the Cult of Apple. However, I can't help but be moved by the passing of Steve Jobs, one of the greatest tech visionaries of my time. His 2005 commencement address at Stanford is especially poignant today, so I have it here for viewing.



His beliefs and strength to follow through on those beliefs created the encompassing phenomenon of Apple. It is sad to think that his touch will no longer be felt directly on the products and direction of the company moving forward.

Tuesday, November 9, 2010

Exploring Ancient Ruins and Temples

For the past few days, I've been spending my evening free time playing through Lara Croft and the Guardian of Light on the 360. The game really grabbed me with its visual style and game mechanics. I really enjoy the platforming elements as well as the nearly twin-stick shooter combat mechanic. The mix of combat, platforming and puzzle-solving keeps things interesting, and the constant carrot of finding or earning some new weapon, relic or artifact has maintained my attention to this downloadable game, even when Read Dead Redemption showed up in the mail recently (thanks, Goozex!).

One element that I really enjoy is the challenge rooms in each level, allowing you to attempt a completely optional puzzle to earn a reward of an item, artifact or weapon. Another aspect I enjoy are the goals set for each level, which also reward you with a power-up or item. The goal may be "Destroy all the vases," or "Cross the river without touching the water." These add spice to the game and have made me change my playstyle to achieve the rewards. Little touches such as this add depth and replayability to a relatively inexpensive downloadable title.

Here's some footage of the game in action, in case you're interested:



Work has been rather busy lately, to the point where I've been struggling with the proper home/work balance. There are times when it would be far too easy to let everything I need to accomplish at work overwhelm my family time and free time, which isn't healthy. There's a wonderful wife and three amazing kids waiting for me every day when I come home, and they are the ones that keep me grounded and centered. To lose sight of that would be unhealthy, and to miss this time with the kids as they grow and develop would (in my opinion) be tragic, as there is no second chance. Finding special time to spend with my wife, that doesn't involve herding young 'uns, cleaning up the living room when it looks like Toys 'R Us has exploded in there, or wrestling with bedtime, is a challenge but one that I need to keep working on. Our connection is a special one, and even though it takes a conscious effort to maintain the 'spark', it's worth it.

My kids become more and more amazing each passing day. Isabelle has an infectious smile and boundless energy. She's the whirling dervish dancing around the house, her imagination running wild. Nick is the quiet one, content to play with his cars, but never ceases to surprise me with his gentleness as he entertains Emily with shared toys. Emily, on the verge of walking, putters around the house, never stopping, but content to entertain herself or join into whatever mischief her bigger siblings are causing. She is a mix of both her brother and sister, rarely stopping like Isabelle but able to happily entertain herself like Nick. The joy they bring to my life is something I can't put into words.

Friday, September 17, 2010

Minecraft

Having succumbed to the vast amount of gushing in the video game corners of the Internet, I'm giving Minecraft a shot. Typically I'm not a very creative person, preferring instead to follow a predetermined path with maybe a few branching options here and there. I love RPGs that allow me to have control over how my party is constructed while guiding me on rails through the story. Especially now, where I get far too little sleep and my free time is precious, I appreciate a game taking me by the hand and leading me through a satisfying experience.

With all of that being said, Minecraft is a completely opposite experience. This game has no story to speak of, other than what you as the player create. You spawn in the middle of a randomly generated world with absolutely nothing on your person, and are expected to figure out what to do. The version of the game I'm playing (Alpha release, single player Survival) has you gathering resources during the day and scrambling for shelter at night, because that's when the bad guys come out to get you.

Instead of trying to describe the game in words, I found a fantastic YouTube video, which walks you through your first day in Minecraft. It's a bit long, but definitely worth it if you're at all interested.


Sunday, September 12, 2010

Random Thoughts, Sunday Edition

I figured I'd drop in for the annual update of this blog. It would be disingenuous to try to come up with a bunch of excuses, so let's just skip that part and move on, shall we? :)

- Really enjoyed watching the first game of the Patriots season this afternoon. All 3 facets of the team (offense, defense, special teams) contributed to the 38-24 win over the supposedly ferocious Bengals. It was great to see Brady throwing to Welker again, and I'm excited and nervous at the same time to watch the young defenders grow up on the field. The youth movement on defense is something that's been needed for a few years now, but with youth comes growing pains. All in all, I expect the offense to be fantastic and the defense to show flashes of greatness. Should be an entertaining season if nothing else.

- Also really enjoyed spending a fun and stressful weekend with the family. We transitioned the twins to toddler beds on Saturday night, and the best way to describe what's transpired is an adventure. It's tough to keep them in bed, and also to convince them to sleep. I foresee a bunch of rough nights over the next week as we work with them to understand they need to both stay in the bed and actually sleep. Come to think of it, I probably should stop at the store on the way home after work and pick up some more coffee; we're gonna need it.

The baby (she's not really a baby anymore, but I don't want her to grow up too fast) starting really crawling and pulling herself up on things last weekend, so she spent this weekend practicing all over the living room. Gone are the days when we could sit her on the floor with some toys and go do chores in the kitchen. Now we really have to pay attention or we'll come back to the living room and she'll be gone. :) It's a lot of fun to watch her explore her surrounding and discuss them with us. We're going to have our hands full with that one, I'm sure of it.

- My free time has been spent playing a lot of Torchlight. Though I bought the game shortly after its release last year, the arrival of the baby distracted me from really putting time into it. On a whim I went back to it last week, and have put 10-12 hours into it. As all of the glowing reviews said back at its release, the game is a fun Diablo-clone, made by a group of developers who made the first Diablo. The game has a certain spirit and atmosphere that makes it fun, and the character development, skill trees and (most of all) loot collecting have me coming back time and again. Since this game is resource light, I have it installed on both my home and work computers, which allows me the ability to sneak a level or two in during my lunch breaks. The fact that my character progress is saved in the Steam Cloud lets me play the same character both at work and home, making it even easier to progress in the quest. Definitely a must buy for Diablo fans.

- Work has been incredibly busy the past couple of months. I've stepped into an interim management position, overseeing three other colleagues, as well as stepping up to begin training as a project manager in earnest. In addition, the technical oversight of multiple projects for an incredibly challenging client has been given to me. Long story short, there's no shortage of things for me to do when I get to work in the morning. Honestly though, it's a welcome change as I felt a bit stagnant before seizing these opportunities. The biggest thing to look out for with the new responsibilities is to not bite off more than I can chew and start missing deadlines. That's the worst possible thing I could do at this point. I'm working on learning the strengths and weaknesses of the people I oversee and how best to work with them, so that they are busy and doing what they want to do without overloading them.

Well, that's enough of a brain dump for tonight. Hopefully I'll be back soon to do this again, as I really enjoy it. Sleep and free time willing, I'll see you all soon!

Tuesday, July 13, 2010

Dragon Quest IX Quick Impressions

After some serious debating on my part, I decided to spend some money we didn't have and buy Dragon Quest IX yesterday. I've been a fan of the genre since the original Dragon Warrior on the NES, even though I can admit to not having played every iteration, due to time constraints, money constraints, or both. My favorite entry into the series which I've experienced is Dragon Warrior 4, now available as Dragon Quest 4 on the DS. I've been in a bit of a gaming funk as of late, and reading reviews and impressions of the game made me think that this could be just what I needed pick me up again.

So far, I was right. Even with the necessary and welcome changes to the tried and true mechanics (no more random battles, yay!) that could have altered my perception after all of these years, playing this game has felt...right. The use of familiar creature designs, sound effects and music make this the gaming equivalent of Norm walking into Cheers, or what I imagine that woman feels from those cheesy '80s commercials as she slips into the Calgon bubble bath. It's just where I was meant to be, and I hope the feeling doesn't end.

Now all I have to do is find enough time to play consistently, and life will be good. :)

Sunday, July 11, 2010

Deathspank Trailers

This is a game that really looks like it could be a lot of fun. I hadn't paid any attention to this until watching a couple of trailers. I'm intrigued by the sense of humor showcased in the trailers, and the game's genre is right up my alley (appears to be like Diablo/Torchlight). It comes out on XBLA on Wednesday, and should provide a nice distraction to the incredible heatwave here on the East Coast.




Popping Back In

It's been quite some time since I left any words of wisdom here, my personal little corner of the Internets. Lots of factors have played into this LONG absence, in no particular order:

- Our basement flooded, and the damage and resulting insurance claim have yet to be resolved. I didn't have access to my home PC for 4-5 weeks.
- Work became incredibly busy for an extended period, but has since settled back into a more manageable routine.
- We went through the agony of sleep-training our 7-month old daughter, which (while nearly settled into some semblance of normalcy) really threw the house and everyone in it for a loop. Thank goodness that's nearly done...
- I found myself more and more tired at night when I would sit down to write, and every time I thought about coming here to post, I'd choose sleep.

...And so on. The list of pathetic excuses could be far longer, but I don't want to whine for the entire post (just most of it). On the upside, there have been a lot of good things that have happened in the time since I last wrote, which are too numerous to mention here. I'm not going to go crazy and promise to anyone, myself included, that this will become a regular occurrence, but this is the first stab at picking up this whole writing thing again. There were many times I missed being able to share my thoughts and feelings with all 3 of you who might realize this exists, hopefully you'll come back to hear more.

Consider this post an apology to anyone who cares that I was gone, and the attempt to start the regular posting again. Because this post was essentially an impulse followed and not ignored, it's going to be short for this evening. Some of the rest of my conscious time tonight will be spent putting together a list of post topics to pick from when inspiration escapes me. So to those of you out there reading this, thanks for coming back and I look forward to seeing you here again soon.